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Previously we were exploiting Vulkan's SCALED types, but this doesn't hold up when SPIRV-Cross gets involved and it won't hold up for SDL_gpu since it can't provide scaled types. I don't think it will be as involved as HLSL/D3D11 but I also don't know if we have to patch in type conversion helpers.
Previously we were exploiting Vulkan's
SCALED
types, but this doesn't hold up when SPIRV-Cross gets involved and it won't hold up for SDL_gpu since it can't provide scaled types. I don't think it will be as involved as HLSL/D3D11 but I also don't know if we have to patch in type conversion helpers.CC @thatcosmonaut @TheSpydog
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