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Merge pull request #1932 from iced-rs/generic-graphics-primitive
Backend-specific primitives
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//! Draw triangles! | ||
use crate::color; | ||
use crate::core::{Rectangle, Size}; | ||
use crate::gradient; | ||
use crate::Damage; | ||
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use bytemuck::{Pod, Zeroable}; | ||
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/// A low-level primitive to render a mesh of triangles. | ||
#[derive(Debug, Clone, PartialEq)] | ||
pub enum Mesh { | ||
/// A mesh with a solid color. | ||
Solid { | ||
/// The vertices and indices of the mesh. | ||
buffers: Indexed<SolidVertex2D>, | ||
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/// The size of the drawable region of the mesh. | ||
/// | ||
/// Any geometry that falls out of this region will be clipped. | ||
size: Size, | ||
}, | ||
/// A mesh with a gradient. | ||
Gradient { | ||
/// The vertices and indices of the mesh. | ||
buffers: Indexed<GradientVertex2D>, | ||
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/// The size of the drawable region of the mesh. | ||
/// | ||
/// Any geometry that falls out of this region will be clipped. | ||
size: Size, | ||
}, | ||
} | ||
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impl Damage for Mesh { | ||
fn bounds(&self) -> Rectangle { | ||
match self { | ||
Self::Solid { size, .. } | Self::Gradient { size, .. } => { | ||
Rectangle::with_size(*size) | ||
} | ||
} | ||
} | ||
} | ||
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/// A set of [`Vertex2D`] and indices representing a list of triangles. | ||
#[derive(Clone, Debug, PartialEq, Eq)] | ||
pub struct Indexed<T> { | ||
/// The vertices of the mesh | ||
pub vertices: Vec<T>, | ||
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/// The list of vertex indices that defines the triangles of the mesh. | ||
/// | ||
/// Therefore, this list should always have a length that is a multiple of 3. | ||
pub indices: Vec<u32>, | ||
} | ||
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/// A two-dimensional vertex with a color. | ||
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)] | ||
#[repr(C)] | ||
pub struct SolidVertex2D { | ||
/// The vertex position in 2D space. | ||
pub position: [f32; 2], | ||
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/// The color of the vertex in __linear__ RGBA. | ||
pub color: color::Packed, | ||
} | ||
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/// A vertex which contains 2D position & packed gradient data. | ||
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)] | ||
#[repr(C)] | ||
pub struct GradientVertex2D { | ||
/// The vertex position in 2D space. | ||
pub position: [f32; 2], | ||
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/// The packed vertex data of the gradient. | ||
pub gradient: gradient::Packed, | ||
} |
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