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Example loading spinners #1902

Merged
merged 7 commits into from
Jun 27, 2023
Merged

Example loading spinners #1902

merged 7 commits into from
Jun 27, 2023

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nicksenger
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@nicksenger nicksenger commented Jun 7, 2023

This PR adds an example of how to implement animated loading spinner widgets. I went with the material design style because the animation easing curves etc are described in detail, but the colors can be changed through the theme, & the speed+sizing through the example widgets' APIs.

spinners.mov

TODO:

  • I need to investigate whether requesting a redraw unconditionally like this is a viable approach, or if it would be better to determine an appropriate frame-rate and use RedrawRequest::At(), which may allow for some throttling/debouncing if necessary.

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13r0ck commented Jun 8, 2023

Comment on lines 10 to 12
iced = { path = "../..", features = ["canvas"] }
iced_core = { path = "../../core" }
iced_widget = { path = "../../widget" }
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@hecrj hecrj Jun 8, 2023

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You should be able to rely solely on iced if you enable the advanced feature, which will expose the advanced module.

See the custom_widget example:

use iced::advanced::layout::{self, Layout};
use iced::advanced::renderer;
use iced::advanced::widget::{self, Widget};
use iced::{Color, Element, Length, Point, Rectangle, Size};

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Oh cool, I also forgot to remove the flo_curves dependency now that it is instead using lyon for the easing curves. Updated in 56eacdb

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hecrj commented Jun 8, 2023

I need to investigate whether requesting a redraw unconditionally like this is a viable approach, or if it would be better to determine an appropriate frame-rate and use RedrawRequest::At(), which may allow for some throttling/debouncing if necessary.

Requesting NextFrame every time will render at the maximum framerate. Currently, this is quite inefficient since we don't support incremental rendering in iced_wgpu yet.

We should be able to efficiently incrementally re-render eventually, however!

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Requesting NextFrame every time will render at the maximum framerate. Currently, this is quite inefficient since we don't support incremental rendering in iced_wgpu yet.

We should be able to efficiently incrementally re-render eventually, however!

I see, I've updated to use RedrawRequest::At and assume 60fps. Still probably not ideal, but at least it shouldn't go beyond that

@nicksenger nicksenger marked this pull request as ready for review June 8, 2023 15:00
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Iced aw has some spinners https://github.com/iced-rs/iced_aw/blob/main/src/native/spinner.rs

Nice! I didn't realize that was there. If this PR is unnecessary then or more appropriate elsewhere I can close / move it.

style: <Theme as StyleSheet>::Style,
easing: &'a Easing,
cycle_duration: Duration,
rotaion_duration: Duration,

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There is an error here rotaion should be rotation

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Oops, fixed it in 9d69af1

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Really cool example! Thanks 🥳

@hecrj hecrj merged commit 2d2ed40 into iced-rs:master Jun 27, 2023
@hecrj hecrj added the improvement An internal improvement label Jun 27, 2023
@hecrj hecrj added this to the 0.10.0 milestone Jun 27, 2023
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4 participants