Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compute vertex positions in the shader #2099

Merged
merged 7 commits into from
Jan 19, 2024
Merged

Compute vertex positions in the shader #2099

merged 7 commits into from
Jan 19, 2024

Conversation

jim-ec
Copy link
Contributor

@jim-ec jim-ec commented Sep 24, 2023

Compute the vertex positions of solid and gradient quads in the vertex shader instead of passing explicit vertex and index buffers.

The solid, gradient, and image quad pipeline now do not need to create and bind vertex and index buffers, only per-instance vertex buffers are required.

@jim-ec
Copy link
Contributor Author

jim-ec commented Oct 20, 2023

Is there a problem with the PR? It's been a while...

@MichalLebeda
Copy link
Contributor

@hecrj why did the tests not run? This looks like a cool PR

@hecrj hecrj added this to the 0.12 milestone Jan 19, 2024
Copy link
Member

@hecrj hecrj left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Graphics wizardry! Awesome! Thank you 🥳

@hecrj hecrj enabled auto-merge January 19, 2024 19:46
@hecrj hecrj merged commit b3e3f6e into iced-rs:master Jan 19, 2024
13 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants