fix: circular progress no longer skips #2617
Merged
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Currently on master, the loading spinners example has a bug where the position of the active indicator (the highlighted part) skips ~90 degrees at the end of every animation cycle. This bug was introduced here:
b193298#diff-7d796743c0a1456ea9a47db8034601be8cc1374f9846ea8a42368fbf0c8082d8
Since we're casting the number of circle rotations (radians / 2 PI) to a
u32
, we want to multiply byu32::MAX
, notf64::MAX