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Initial iOS Support #556
Initial iOS Support #556
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[CI BUILD]
Still not sure how I feel about this
[CI BUILD]
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LGTM, unless you want to add the actual fastlane compilation in the same PR
We'll leave fastlane for another PR, but was hoping for the zapbox sdk to update so I could resolve the remaining conversation before merging this one |
fixes build issue on android, so removing the code that removed zapbox sdk on unsupported platforms.
Conflicts: .github/workflows/build.yml Assets/Editor/BuildTiltBrush.cs Packages/manifest.json
I updated this PR based on the changes I recently made. All of the conflicts were resolved in the merge commit |
Should fix the issue with Quest 1, will need to find a better fix for changing this on Zapbox. Fixes an issue introduced in #556
Adds an iOS pipeline focused on Zapbox support, with general fixes for iOS-related functionality.
Co-authored-by: Andy Baker andy@andybak.net
The remaining GVR systems have been removed due to incompatibility with iOS. We have switched GVR Audio to use standard unity audio, which we'd need for any modern spatialization system anyways.