Try pinning versions better #341
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name: tests | |
on: | |
pull_request: | |
push: | |
# schedule: | |
# - cron: '0 0 * * 1' | |
jobs: | |
tests: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
nimversion: | |
- binary:1.6.12 | |
# - devel | |
os: | |
- ubuntu-20.04 | |
- macOS-latest | |
- windows-latest | |
steps: | |
- shell: bash | |
run: env | sort | |
- uses: actions/checkout@v1 | |
- uses: iffy/install-nim@v4 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
version: ${{ matrix.nimversion }} | |
- name: Cache multiple paths | |
uses: actions/cache@v2 | |
with: | |
path: | | |
~/.nimble/pkgs | |
key: ${{ runner.os }}-nimble-${{ hashFiles('wiish.nimble') }} | |
- name: Install | |
shell: bash | |
run: | | |
nimble install -y --verbose | |
wiish init /tmp/foo | |
- name: Doctor (Pre) | |
shell: bash | |
run: | | |
wiish doctor || true | |
- name: Install deps | |
shell: bash | |
run: | | |
if [ "$(uname)" == "Darwin" ]; then | |
brew install sdl2 sdl2_ttf sdl2_image sdl2_gfx | |
elif [ "$(uname)" == "Linux" ]; then | |
sudo apt-get update -q | |
sudo apt-get install -y libgtk-3-dev libwebkit2gtk-4.0-dev | |
sudo apt-get install -y libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev libsdl2-gfx-dev | |
sudo apt install -y xvfb | |
else | |
echo "Nothing yet for Windows" | |
fi | |
- name: Install Android Device | |
if: runner.os == 'macOS' | |
uses: reactivecircus/android-emulator-runner@v2 | |
with: | |
api-level: 29 | |
ndk: 21.0.6113669 | |
cmake: 3.10.2.4988404 | |
script: env | sort | |
- name: Initialize iOS Device | |
if: runner.os == 'macOS' | |
run: | | |
set -x | |
xcrun simctl list devices 'iphone 11' --json | |
nim c .github/ios_devices.nim | |
SIM_UDID=$(.github/ios_devices | head -n 1) | |
echo $SIM_UDID | |
open -a /Applications/Xcode.app/Contents/Developer/Applications/Simulator.app --args -CurrentDeviceUDID $SIM_UDID | |
- name: Test | |
shell: bash | |
timeout-minutes: 60 | |
run: | | |
set -x | |
export ANDROID_NDK_HOME="${ANDROID_SDK_ROOT}/ndk-bundle" | |
export PATH="${ANDROID_NDK_HOME}:${PATH}" | |
export PATH="${ANDROID_SDK_ROOT}/emulator:${PATH}" | |
export PATH="${ANDROID_SDK_ROOT}/platform-tools:${PATH}" | |
if [ "$(uname)" == "Darwin" ]; then | |
echo "macOS" | |
export WIISH_BUILD_ANDROID=yes | |
export WIISH_RUN_ANDROID=yes | |
export WIISH_TEST_RUN=yes | |
elif [ "$(uname)" == "Linux" ]; then | |
echo "Linux" | |
export WIISH_BUILD_ANDROID=yes | |
export WIISH_TEST_RUN=yes | |
else | |
echo "Windows" | |
# export WIISH_TEST_RUN=yes | |
fi | |
export VERBOSE=1 | |
wiish doctor || true | |
if [ "$(uname)" == "Linux" ]; then | |
# Maybe this? | |
# https://github.saobby.my.eu.orgmunity/t/cant-run-sdl2-no-available-video-device/17190/2 | |
xvfb-run nimble test | |
else | |
nimble test | |
fi | |
- name: Docs | |
if: runner.os == 'Linux' | |
run: | | |
./builddocs.sh | |
# Saving for later in case we do Android testing on Windows | |
# nim c .github/tounixpath.nim | |
# normpath() { | |
# varname="$1" | |
# if [ ! -z "${!varname}" ]; then | |
# export "${1}"="$(.github/tounixpath "${!varname}")" | |
# fi | |
# } | |
# env | grep -i android | |
# normpath ANDROID_HOME | |
# normpath ANDROID_NDK_HOME | |
# normpath ANDROID_NDK_PATH | |
# normpath ANDROID_SDK_ROOT | |
# export PATH="${ANDROID_NDK_HOME}:${PATH}" | |
# export PATH="${ANDROID_SDK_ROOT}/emulator:${PATH}" | |
# export PATH="${ANDROID_SDK_ROOT}/platform-tools:${PATH}" | |
# echo "--------------------- build-local.mk" | |
# cat "C:\Program Files (x86)\Android\android-sdk\ndk-bundle\build\\..\build\core\build-local.mk" | |
# echo "---------------------" | |
# env | grep -i android | |
# echo $PATH |