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touch_plugin.cc
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touch_plugin.cc
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/*
* Copyright (C) 2019 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include <ignition/common/Console.hh>
#include <ignition/common/Util.hh>
#include <ignition/transport/Node.hh>
#include "ignition/gazebo/Server.hh"
#include "ignition/gazebo/test_config.hh"
using namespace ignition;
using namespace gazebo;
/// \brief Test TouchPlugin system
class TouchPluginTest : public ::testing::Test
{
// Documentation inherited
protected: void SetUp() override
{
common::Console::SetVerbosity(4);
ignition::common::setenv("IGN_GAZEBO_SYSTEM_PLUGIN_PATH",
(std::string(PROJECT_BINARY_PATH) + "/lib").c_str());
}
public: void StartServer(const std::string &_sdfFile)
{
ServerConfig serverConfig;
serverConfig.SetSdfFile(std::string(PROJECT_SOURCE_PATH) + _sdfFile);
server = std::make_unique<Server>(serverConfig);
using namespace std::chrono_literals;
server->SetUpdatePeriod(0ns);
EXPECT_FALSE(server->Running());
EXPECT_FALSE(*server->Running(0));
}
public: std::unique_ptr<Server> server;
};
/////////////////////////////////////////////////
TEST_F(TouchPluginTest, OneLink)
{
this->StartServer("/test/worlds/touch_plugin.sdf");
bool whiteTouched{false};
auto whiteTouchCb = std::function<void(const msgs::Boolean &)>(
[&](const msgs::Boolean &)
{
whiteTouched = true;
});
transport::Node node;
node.Subscribe("/white_touches_only_green/touched", whiteTouchCb);
// Check boxes haven't touched yet
EXPECT_FALSE(whiteTouched);
// Let white box fall on top of green box
server->Run(true, 1000, false);
// Check it hasn't touched for long enough
EXPECT_FALSE(whiteTouched);
// Give it time to touch for 3 seconds
server->Run(true, 3100, false);
// Check it has touched for long enough
EXPECT_TRUE(whiteTouched);
// Wait more and check it doesn't notify again
whiteTouched = false;
server->Run(true, 3100, false);
EXPECT_FALSE(whiteTouched);
// Enable plugin again
msgs::Boolean req;
req.set_data(true);
bool executed = node.Request("/white_touches_only_green/enable", req);
EXPECT_TRUE(executed);
// Wait and see it notifies again
whiteTouched = false;
server->Run(true, 3100, false);
// TODO(anyone) Not fair to only wait for "true"
for (int sleep = 0; sleep < 50 && !whiteTouched; ++sleep)
{
std::this_thread::sleep_for(std::chrono::milliseconds(30));
}
// Known to fail on OSX, see
// https://github.com/ignitionrobotics/ign-gazebo/issues/22
#if !defined (__APPLE__)
EXPECT_TRUE(whiteTouched);
#endif
}
//////////////////////////////////////////////////
TEST_F(TouchPluginTest, MultiLink)
{
this->StartServer("/test/worlds/touch_plugin.sdf");
bool redTouched{false};
auto redTouchedCb = std::function<void(const msgs::Boolean &)>(
[&](const msgs::Boolean &)
{
redTouched = true;
});
transport::Node node;
// Subscribe to plugin notifications
node.Subscribe("/red_and_yellow_touch_only_green/touched", redTouchedCb);
// Check boxes haven't touched yet
EXPECT_FALSE(redTouched);
// Let red and yellow boxes fall on top of green box
server->Run(true, 1000, false);
// Check it hasn't touched for long enough
EXPECT_FALSE(redTouched);
// Give it time to touch for 2 seconds
server->Run(true, 2100, false);
// Check it has touched for long enough
EXPECT_TRUE(redTouched);
}
//////////////////////////////////////////////////
TEST_F(TouchPluginTest, StartDisabled)
{
this->StartServer("/test/worlds/touch_plugin.sdf");
// Subscribe to plugin notifications
bool blueTouched{false};
auto blueTouchedCb = std::function<void(const msgs::Boolean &)>(
[&](const msgs::Boolean &)
{
blueTouched = true;
});
transport::Node node;
// Subscribe to plugin notifications
node.Subscribe("/blue_touches_only_green/touched", blueTouchedCb);
// Check boxes haven't touched yet
EXPECT_FALSE(blueTouched);
// Let the box fall on top of green box and touch for a while
server->Run(true, 3000, false);
// Verify we don't get a notification
EXPECT_FALSE(blueTouched);
// Enable plugin
msgs::Boolean req;
req.set_data(true);
bool executed = node.Request("/blue_touches_only_green/enable", req);
EXPECT_TRUE(executed);
// Wait and see it notifies now
blueTouched = false;
server->Run(true, 3000, false);
for (int sleep = 0; sleep < 50 && !blueTouched; ++sleep)
{
std::this_thread::sleep_for(std::chrono::milliseconds(30));
}
// Known to fail on OSX, see
// https://github.com/ignitionrobotics/ign-gazebo/issues/22
#if !defined (__APPLE__)
EXPECT_TRUE(blueTouched);
#endif
}
//////////////////////////////////////////////////
TEST_F(TouchPluginTest, RemovalOfParentModel)
{
this->StartServer("/test/worlds/touch_plugin.sdf");
bool redTouched{false};
auto redTouchedCb = std::function<void(const msgs::Boolean &)>(
[&](const msgs::Boolean &)
{
redTouched = true;
});
transport::Node node;
// Subscribe to plugin notifications
node.Subscribe("/red_and_yellow_touch_only_green/touched", redTouchedCb);
// Check boxes haven't touched yet
EXPECT_FALSE(redTouched);
// Let red and yellow boxes fall on top of green box
server->Run(true, 1000, false);
// Check it hasn't touched for long enough
EXPECT_FALSE(redTouched);
// Remove the model containing the touch plugin
server->RequestRemoveEntity("red_yellow_box");
// Give it time to touch for 2 seconds
server->Run(true, 2100, false);
// Check that we don't get a touched event
EXPECT_FALSE(redTouched);
}
//////////////////////////////////////////////////
/// Tests whether the plugin works when it is spawned after other entities have
/// already been created and vice versa
/// This test uses depends on the user_commands system
TEST_F(TouchPluginTest, SpawnedEntities)
{
std::string whiteBox = R"EOF(
<?xml version="1.0" ?>
<sdf version="1.6">
<model name="white_box">
<pose>0 0 4 0 0 0</pose>
<link name="link">
<collision name="collision">
<geometry>
<box>
<size>0.5 0.5 0.5</size>
</box>
</geometry>
</collision>
<sensor name="white_box_sensor" type="contact">
<contact>
<collision>collision</collision>
</contact>
</sensor>
</link>
<plugin
filename="libignition-gazebo-touchplugin-system.so"
name="ignition::gazebo::systems::TouchPlugin">
<target>green_box_for_white</target>
<time>0.2</time>
<namespace>white_touches_only_green</namespace>
<enabled>true</enabled>
</plugin>
</model>
</sdf>)EOF";
std::string greenBox = R"EOF(
<?xml version="1.0" ?>
<sdf version="1.6">
<model name="green_box_for_white">
<static>1</static>
<pose>0 0 0.5 0 0 0</pose>
<link name="link">
<collision name="collision">
<geometry>
<box>
<size>1 1 1</size>
</box>
</geometry>
</collision>
</link>
</model>
</sdf>)EOF";
transport::Node node;
bool whiteTouched{false};
auto whiteTouchCb = std::function<void(const msgs::Boolean &)>(
[&](const msgs::Boolean &)
{
whiteTouched = true;
});
node.Subscribe("/white_touches_only_green/touched", whiteTouchCb);
// Request entity spawn
msgs::EntityFactory req;
unsigned int timeout = 5000;
std::string service{"/world/empty/create"};
msgs::Boolean res;
bool result;
auto testFunc = [&](const std::string &_box1, const std::string &_box2)
{
this->server.reset();
this->StartServer("/examples/worlds/empty.sdf");
whiteTouched = false;
req.set_sdf(_box1);
EXPECT_TRUE(node.Request(service, req, timeout, res, result));
EXPECT_TRUE(result);
EXPECT_TRUE(res.data());
// Run the server to actually create the entities
server->Run(true, 100, false);
req.set_sdf(_box2);
EXPECT_TRUE(node.Request(service, req, timeout, res, result));
EXPECT_TRUE(result);
EXPECT_TRUE(res.data());
server->Run(true, 100, false);
// Check boxes haven't touched yet
EXPECT_FALSE(whiteTouched);
// Let white box fall on top of green box
server->Run(true, 500, false);
// Check it hasn't touched for long enough
EXPECT_FALSE(whiteTouched);
// Give it time to touch for at least 0.2 seconds
server->Run(true, 500, false);
// TODO(anyone) Not fair to only wait for "true"
for (int sleep = 0; sleep < 50 && !whiteTouched; ++sleep)
{
std::this_thread::sleep_for(std::chrono::milliseconds(30));
}
EXPECT_TRUE(whiteTouched);
};
// Test different spawn orders
testFunc(whiteBox, greenBox);
testFunc(greenBox, whiteBox);
}