When using Qt for Android development, QMake & QtCreator is the only sane option for compiling and deploying. But if you prefer CMake, you're stuck and have no choice but writing .pro files that duplicate the functionality of your CMake files.
This utility tries to avoids this by providing a CMake way of doing Android compilation and deployment, without QtCreator. It is based on:
- the Android CMake toolchain at https://github.com/taka-no-me/android-cmake
- the
androiddeployqt
utility from the Qt Android SDK - the QML / Android example at https://github.com/calincru/QML-Android-Demo
This utility has been developed for my own needs. Don't hesitate to use / share / fork / modify / improve it freely :)
The toolchain file defines the ANDROID
variable, so that everything which is added specifically for Android in your CMake files can be surrounded with
if(ANDROID)
...
endif()
The first thing to do is to change your executable target into a library, because on Android, the entry point has to be a Java activity, and your C++ code is then loaded (as a library) and called by this activity.
if(ANDROID)
add_library(my_app SHARED ...)
else()
add_executable(my_app ...)
endif()
Then all you have to do is to call the add_qt_android_apk
macro to create a new target that will create the Android APK.
if(ANDROID)
include(qt-android-cmake/AddQtAndroidApk.cmake)
add_qt_android_apk(my_app_apk my_app)
endif()
And that's it. Your APK can now be created by running "make" (or "cmake --build ." if you don't want to bother typing the full path to the make.exe program included in the NDK).
Of course, add_qt_android_apk
accepts more options, see below for the detail.
First, you must make sure that the following environment variables are defined:
ANDROID_NDK
: root directory of the Android NDKJAVA_HOME
: root directory of the Java JDK
IMPORTANT JAVA_HOME
must be defined when you compile the APK too.
Additionally you can define the following ones, but you can also define them as CMake variables if you prefer:
ANDROID_SDK
: root directory of the Android SDK
You can then run CMake:.
On Windows
cmake -G"MinGW Makefiles"
-DCMAKE_TOOLCHAIN_FILE=<qt-android-cmake>/toolchain/android.toolchain.cmake
-DCMAKE_MAKE_PROGRAM="%ANDROID_NDK%/prebuilt/windows/bin/make.exe" .
On Linux
cmake -DCMAKE_TOOLCHAIN_FILE=path/to/the/android.toolchain.cmake .
On Mac OS X
This utility has not been tested on this OS yet :)
The Android toolchain can be customized with environment variables and/or CMake variables. Refer to its documentation (at the beginning of the toolchain file) for more details.
The first two arguments of the macro are the name of the APK target to be created, and the target it must be based on (your executable). These are of course mandatory.
The macro also accepts optional named arguments. Any combination of these arguments is valid, so that you can customize the generated APK according to your own needs.
Here is the full list of possible arguments:
The name of the application. If not given, the name of the source target is taken.
Example:
add_qt_android_apk(my_app_apk my_app
NAME "My App"
)
The internal version of the application. It must be a single number, incremented everytime your app is updated on the play store (otherwise it has no importance). If not given, the number 1 is used.
Note that the public version of the application, which is a different thing, is taken from the VERSION property of the CMake target. If none is provided, the VERSION_CODE number is used.
Example:
add_qt_android_apk(my_app_apk my_app
VERSION_CODE 6
)
The name of the application package. If not given, "org.qtproject.${source_target}" , where source_target is the name of the source target, is taken.
Example:
add_qt_android_apk(my_app_apk my_app
PACKAGE_NAME "org.mycompany.myapp"
)
The path to a directory containing additional files for the package (custom manifest, resources, translations, Java classes, ...). If you were using a regular QMake project file (.pro), this directory would be the one that you assign to the ANDROID_PACKAGE_SOURCE_DIR
variable.
If you don't provide this argument, a default manifest is generated from the AndroidManifest.xml.in
template and automatically used for building the APK.
Example:
add_qt_android_apk(my_app_apk my_app
PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/my-android-sources
)
The revision of the Android SDK build tools. This must match a valid sub-folder of your <ANDROID_SDK>/build-tools directory. It seems like it can sometimes be needed, when the system cannot auto-detect it.
Remains empty if not given.
Example:
add_qt_android_apk(my_app_apk my_app
BUILDTOOLS_REVISION "23.0.3"
)
The path to a keystore file and an alias, for signing the APK. If not provided, the APK won't be signed.
Example:
add_qt_android_apk(my_app_apk my_app
KEYSTORE ${CMAKE_CURRENT_LIST_DIR}/mykey.keystore myalias
)
The password associated to the given keystore. Note that this option is only considered if the KEYSTORE
argument is used. If it is not given, the password will be asked directly in the console at build time.
Example:
add_qt_android_apk(my_app_apk my_app
KEYSTORE ${CMAKE_CURRENT_LIST_DIR}/mykey.keystore myalias
KEYSTORE_PASSWORD xxxxx
)
A list of dependencies (libraries) to be included into the APK. All the dependencies of the application must be listed here; if one is missing, the deployed application will fail to run on the device. The listed items can be either target names, or library paths.
Example:
add_qt_android_apk(my_app_apk my_app
DEPENDS a_linked_target "path/to/a_linked_library.so" etc.
)
If this option is given, the created APK will be deployed to a connected Android device. By default, the chosen device is the default one, i.e. the first one of the ADB device list.
Example:
add_qt_android_apk(my_app_apk my_app
INSTALL
)
Laurent Gomila: laurent.gom@gmail.com