This library is currently in pre-release status and may change in the near future.
Meanwhile I am looking forward to community feedback to accommodate most use cases.
Pull requests are gladly accepted and much appreciated!
Path Of Building API provides a comprehensive toolbox for processing
Path of Building pastebins.
It is aimed at community developers:
- looking to add Path of Building functionality to their apps.
- upgrading from existing solutions.
As PoB pastebins became the standard way to share theorycrafting and characters,
community tools want to interact with them and users increasingly expect such functionality.
Benefits from using this library:
- Focus on your app's core competences
- Spend your free time on unique features
- Backwards-compatibility as PoB's export format changes
- Tested and secure codebase
- Look up and process:
- Character stats (DPS, life, etc.)
- Skill trees
- Skills, skill groups and links
- Gear and item sets
- Path of Building configuration settings
- Build author's notes
- Exposes all of Path of Building's relevant stats and attributes in a simple and pythonic way.
- Automatically calculates mod values on theorycrafted items.
- Low memory footprint through slots and dynamically generated attributes.
- Secure against XML attacks thanks to the defusedxml library.
pip install pobapi
Setup virtual environment:
pip install virtualenv
cd my_project_folder
virtualenv venv
To activate on Microsoft Windows:
\venv\Scripts\activate
To activate on GNU/Linux:
source venv/bin/activate
Setup repository:
git clone https://github.com/ppoelzl/PathOfBuildingAPI.git
pip install -r requirements.txt
>>> import pobapi
>>> url = "https://pastebin.com/bQRjfedq"
>>> build = pobapi.from_url(url)
>>> print(build.ascendancy_name)
Elementalist
>>> print(build.bandit)
None
>>> print(build.stats.life)
6911.
>>> if "Blade Vortex" or "Vaal Blade Vortex" == build.active_skill.name:
... if "Storm Brand" in build.skill_names:
... print(build.config.brand_attached)
...
True
>>> for item in build.items:
... if item.name == "Inpulsa's Broken Heart":
... print(item)
... break
...
Rarity: Unique
Name: Inpulsa's Broken Heart
Base: Sadist Garb
Quality: 20
Sockets: (('G', 'G', 'G', 'B', 'B', 'B'),)
LevelReq: 68
ItemLvl: 71
+64 to maximum Life
26% increased Damage if you have Shocked an Enemy Recently
33% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Maximum Life as Lightning Damage which cannot Shock
Unaffected by Shock
Available at Read the Docs.
Please file a GitHub issue in this repository for any feedback you may have.
Pull requests are gladly accepted. Check out the Developer Guide.
- Support enchantments
EUPL 1.2 (Think about it as an equivalent to LGPL + Affero clause).