The stock light parts are designed to light the distant objects. However, the station itself needs some lighting to be usable when passing thru the dark side of the celestial body. The lighting parts in this mod are designed to highlight the surface, on which they are mounted.
Illuminates a small area on the vessel's surface.
Illuminate the parts and objects at a small distance.
A special version of the spot light that emits light in 4 perpendicular directions. Each light can be adjusted and controlled independently.
- The stock lights get an ability to change the lens color. It make them looking much cooler.
- All light parts, including the stock ones, can be adjusted in flight when EVA. The following properties can be adjusted:
- On/OFF status. Even if the vessel that owns the part is not controllable.
- Color of the light.
- The light part lens intensity. In Advanced Tweakables mode only.
- The spotlight angle. In Advanced Tweakables mode only.
- The light range. In Advanced Tweakables mode only.
* The videos above were created using the pre-release versions of SurfaceLights. Real appearance may differ.
You can support this and the other of my mods on Patreon. This is where I post my ideas, prototypes and the features development progress.
- Recommended:
- Install and run CKAN.
- Search for "Surface Mounted Lights", then install the mod.
- Occasionally run CKAN client to update the mod to the latest version.
- Manual:
- Download the ZIP archive:
- From CurseForge.
- From Spacedock.
- From GitHub.
- If you have an older version of the mod in your game, you must delete all the old files first! Do not just copy over, this will likely result in compatibility issues.
- Unzip the release archive into the game's
GameData
folder.- Note, that names of the folders must be exactly like in the archive or the mod won't work.
- The release archive contains a minimum version of the required dependency:
ModuleManager
. If your game has better versions, do not overwrite!
- Verify the installation: the mod's
LICENSE.md
file must be located at<game root>/GameData/SurfaceLights/LICENSE.md
.
- Download the ZIP archive:
Ask questions and propose suggestions on the forum.
To start your local building environment read BUILD.md.
If you're going to make a pull request, please, read the code rules first. Changes that don't follow the rules will be rejected.