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Currently the data source used for savegames and persistent vars is hardcoded and cannot be changed. The engine user should be able to write their own data source and use it with the engine.
The text was updated successfully, but these errors were encountered:
Currently the data source used for savegames and persistent vars is hardcoded and cannot be changed. The engine user should be able to write their own data source and use it with the engine.
The text was updated successfully, but these errors were encountered: