So you want to share your tracks in your iOS Application to SoundCloud? With this project you only need a few lines of code for doing that. The SoundCloud API supports iOS from Version 4.0 and MacOS X from Leopard (10.6). It uses SoundClouds OAuth2 API and henceforth includes the NXOAuth2Client project.
Afraid of doing the journey alone? Don't be, there's a lot of places where you can find help:
- The SoundCloud API Documentation. You'll need this.
- The SoundCloud API Discussion Group.
- If you're looking for additional documentation on this wrapper have a look at the wiki where you'll find the documentation for version 1.
Please keep in mind that all of this is under heavy development, and things might change from time to time. Please update your frameworks often, and keep this space in mind.
We document the changes to the different versions. If you've used a previous version, please read it.
This guide assumes a few things:
- You are using Xcode 4
- You are using Git.
Cocoa SoundCloud API from Tobias on Vimeo.
We're taking a fresh new iOS Project as an example. Integration into an existing project and/or a Desktop project should be similar.
-
Go to your project directory.
-
Add the required GIT Submodules
// For the API git submodule add git://github.com/nxtbgthng/OAuth2Client.git git submodule add git://github.com/soundcloud/CocoaSoundCloudAPI.git // For the UI (iOS only) git submodule add git://github.com/nxtbgthng/JSONKit.git git submodule add git://github.com/nxtbgthng/OHAttributedLabel.git git submodule add git://github.com/soundcloud/CocoaSoundCloudUI.git
-
Create a Workspace containing all those submodules added above.
-
To be able to find the Headers, you still need to add
../**
(or./**
depending on your setup) to theHeader Search Path
of the main project. -
Now the Target needs to know about the new libraries it should link against. So in the Project, select the Target, and in Build Phases go to the Link Binary with Libraries section. Add the following:
libSoundCloudAPI.a
(SoundCloudAPI.framework
on Mac OS X)libOAuth2Client.a
(OAuth2Client.framework
on Mac OS X)libJSONKit.a
(iOS only)libOHAttributedLabel.a
(iOS only)libSoundCloudUI.a
(iOS only)QuartzCore.framework
AddressBook.framework
AddressBookUI.framework
CoreLocation.framework
Security.framework
CoreGraphics.framework
CoreText.framework
-
Next step is to make sure that the Linker finds everything it needs: So go to the Build settings of the project and add the following to Other Linker Flags
-all_load -ObjC
-
On iOS we need a few graphics: Please move the
SoundCloud.bundle
from theCocoaSoundCloudUI/
directory to your Resources.
Yay, done! Congrats! Everything is set up, and you can start using it.
You only need to #import "SCUI.h"
to include the UI headers (or #import <SoundCloudAPI/SCAPI.h>
on Desktop).
To configure you App you have to set your App's Client ID, it's Client Secret and it's Redirect URL. The best way to do this is in the initialize
class method in your app delegate.
+ (void)initialize;
{
[SCSoundCloud setClientID:@"<Client ID>"
secret:@"<Client Secret>"
redirectURL:[NSURL URLWithString:@"<Redirect URL>"]];
}
You will get your App's Client ID, it's Client Secret from the SoundCloud page where you registered your App. There you should register your App with it's name and a Redirect URL. That Redirect URL should comply to a protocol that is handled by your app. See this page on how to set up the protocol in your App. For the curious: in the wrapper we're using Redirect URL instead of Redirect URI because the underlying type is of NSURL
.
To share a track you just have to create a SCShareViewController
with the URL to the file you want to share and present it on the current view controller. After a successful upload, the track info can be accessed in the completion handler.
- (void)upload;
{
NSURL *trackURL = // ... an URL to the audio file
SCShareViewController *shareViewController;
shareViewController = [SCShareViewController shareViewControllerWithFileURL:trackURL
completionHandler:^(NSDictionary *trackInfo, NSError *error){
if (SC_CANCELED(error)) {
NSLog(@"Canceled!");
} else if (error) {
NSLog(@"Ooops, something went wrong: %@", [error localizedDescription]);
} else {
// If you want to do something with the uploaded
// track this is the right place for that.
NSLog(@"Uploaded track: %@", trackInfo);
}
}];
// If your app is a registered foursquare app, you can set the client id and secret.
// The user will then see a place picker where a location can be selected.
// If you don't set them, the user sees a plain plain text filed for the place.
[shareViewController setFoursquareClientID:@"<foursquare client id>"
clientSecret:@"<foursquare client secret>"];
// We can preset the title ...
[shareViewController setTitle:@"Funny sounds"];
// ... and other options like the private flag.
[shareViewController setPrivate:NO];
// Now present the share view controller.
[self presentModalViewController:shareViewController animated:YES];
}
Optionally you can preset set the title, a cover image, a creation date and a flag indicating if the track should be public or private. Look at SCShareViewController.h
for details.
If you want to provide your own UI for sharing a track or you want to use the SoundCloud API for other purposes, have a look at the General Usage or at Sharing.