Releases: imjp94/gd-YAFSM
Releases · imjp94/gd-YAFSM
0.6.2
What's Changed
- Fixes StateMachineEditor is_instance_valid check on reconnection by @turbohz in #62
- Fix StateDirectory.get_current_end() doesn't work as expected by @imjp94 in #64
- Fix FlowChartGrid draw_multiline_colors error by @imjp94 in #66
- Fix StateDirectory.get_current_end() and StateMachinePlayer.path_end_dir() by @imjp94 in #72
- remove some super._init() for godot 4.1.3 by @mikerodd in #76
New Contributors
Full Changelog: 0.6.1...0.6.2
0.6.0
Godot 4.0 port is finally here!
Port for Godot 4.0 has been merged to master branch, which means it will no longer be compatible with Godot 3.x from v0.6.0 onwards.
But you can still find Godot 3.x version from godot3 branch.
Thanks to @adamscott and @farfalk !
0.5.2
Support sorting transitions.
Fix "entered" signal is not emitted and trigger is flushed when StateMachinePlayer started.
Fix weird offset when dragging
Fix StateMachinePlayer.restart()
Check out CHANGELOG for more details
*Always backup project files before update
0.5.1
Fix condition label in graph not removed as deleted from inspector.
Fix output flooded with null exception, when stopping scene in remote debug and when switching between local/remote StateMachinePlayer node.
Check out CHANGELOG for more details
*Always backup project files before update
0.5.0
Support remote debug, simply select any StateMachinePlayer
node in remote scene tree to view flow of StateMachine
in realtime.
Fix StateMachinePlayer's nested triggers are not flushed and some UI bugs.
Check out CHANGELOG for more details
*Always backup project files before update
0.4.1
Fix possible to connect to self when reconnecting(#5 ), validate StateMachine Resource everytime loaded in editor, and minor improve on UI.
Check out CHANGELOG for more details
*Always backup project files before update
0.4.0
gd-YAFSM now support nested FSM workflow in 0.4.0 & fixed various annoying UI bugs
Check out CHANGELOG for more details
*Always backup project files before update
0.3.0
Switch from GraphEdit to FlowChart editor
0.2.0
Refactor transitions from State
to StateMachine
For more details, see CHANGELOG.md