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TAG Feedback: Code sample for handling WebGL context loss #826

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toji opened this issue Sep 4, 2019 · 1 comment · Fixed by #890
Closed

TAG Feedback: Code sample for handling WebGL context loss #826

toji opened this issue Sep 4, 2019 · 1 comment · Fixed by #890
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fixed by pending PR A PR that is in review will resolve this issue. help wanted This is a good issue for anyone to pick up and work on filing a PR for.
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@toji
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toji commented Sep 4, 2019

As requested in w3ctag/design-reviews#403 (comment)

The feedback we've received from the TAG raised the issue that while our explainer demonstrates how to create a WebGL context that is XR compatible from creation time, it does not demonstrate how to properly handle context loss in the code sample for gl.makeXRCompatible(). Given that this is a critical part of using the method, we should ensure that the code sample reflects it.

@toji toji added editor triage Issues marked for triage/re-examination by the editors help wanted This is a good issue for anyone to pick up and work on filing a PR for. labels Sep 4, 2019
@NellWaliczek NellWaliczek added this to the Spec-Complete for 1.0 milestone Sep 5, 2019
@toji toji removed the editor triage Issues marked for triage/re-examination by the editors label Sep 9, 2019
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probot-label bot commented Oct 17, 2019

This issue is fixed by PR #890

@probot-label probot-label bot added the fixed by pending PR A PR that is in review will resolve this issue. label Oct 17, 2019
@toji toji closed this as completed in #890 Oct 18, 2019
toji added a commit that referenced this issue Oct 18, 2019
/fixes #826

Shuffles the surrounding text a bit too to help it flow with the new sample code.
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