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* ci: set up lint * style: fix lint errors * fix: includes ordering
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--- | ||
################################# | ||
################################# | ||
## Super Linter GitHub Actions ## | ||
################################# | ||
################################# | ||
name: Lint Code Base | ||
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############################# | ||
# Start the job on all push # | ||
############################# | ||
on: | ||
push: | ||
branches-ignore: [main] | ||
# Remove the line above to run when pushing to master | ||
pull_request: | ||
branches: [main] | ||
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############### | ||
# Set the Job # | ||
############### | ||
jobs: | ||
build: | ||
# Name the Job | ||
name: Lint Code Base | ||
# Set the agent to run on | ||
runs-on: ubuntu-latest | ||
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############################################ | ||
# Grant status permission for MULTI_STATUS # | ||
############################################ | ||
permissions: | ||
contents: read | ||
packages: read | ||
statuses: write | ||
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################## | ||
# Load all steps # | ||
################## | ||
steps: | ||
########################## | ||
# Checkout the code base # | ||
########################## | ||
- name: Checkout Code | ||
uses: actions/checkout@v3 | ||
with: | ||
# Full git history is needed to get a proper | ||
# list of changed files within `super-linter` | ||
fetch-depth: 0 | ||
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################################ | ||
# Run Linter against code base # | ||
################################ | ||
- name: Lint Code Base | ||
uses: github/super-linter@v5 | ||
env: | ||
VALIDATE_ALL_CODEBASE: true | ||
DEFAULT_BRANCH: main | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
VALIDATE_MARKDOWN: false | ||
VALIDATE_GITLEAKS: false | ||
VALIDATE_JSCPD: false | ||
VALIDATE_JAVA: false | ||
VALIDATE_GOOGLE_JAVA_FORMAT: false |
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filter=-whitespace,-legal/copyright,-readability/todo,-build/header_guard,-build/include_order |
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14 changes: 6 additions & 8 deletions
14
Source/Immutable/Private/Immutable/Actions/ImtblBlueprintAsyncAction.cpp
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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#include "Immutable/Actions/ImtblBlueprintAsyncAction.h" | ||
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UImmutableSubsystem* UImtblBlueprintAsyncAction::GetSubsystem() const | ||
{ | ||
if (!WorldContextObject || !WorldContextObject->GetWorld()) | ||
return nullptr; | ||
return WorldContextObject->GetWorld()->GetGameInstance()->GetSubsystem<UImmutableSubsystem>(); | ||
UImmutableSubsystem *UImtblBlueprintAsyncAction::GetSubsystem() const { | ||
if (!WorldContextObject || !WorldContextObject->GetWorld()) | ||
return nullptr; | ||
return WorldContextObject->GetWorld() | ||
->GetGameInstance() | ||
->GetSubsystem<UImmutableSubsystem>(); | ||
} | ||
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