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secret reinforced walls #1167
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secret reinforced walls #1167
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-adds secret reinforced walls
idk about this one, for balance reasons |
Feels balanced enough to me. It can make secret walls a little harder to find, but that's also sort of the point of it. This PR is also useful for mappers in making maints secrets. |
@@ -0,0 +1,132 @@ | |||
- type: entity |
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all of these files need to be in our file structure btw
thresholds: | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 200 |
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this has the same damage thresholds as the non-reinforced secret door. if this is not intentional, it may be better to set it to be damage: 400, matching a reinforced wall
deleted my FUCKINg rreply i hate it here. anyway my thot here wrt balance is that it is probably intentional that this doesnt exist upstream because then it makes it significantly easier to secret door your way into the captain's quarters/vault/whatever and leave zero trace. i dont feel super strongly about this ultimately, just something to think about |
the reason it's not upstream is because it was bundled with a change to secret doors that put them in parity with TG secret doors, meaning they required nothing but steel to make |
i think its fine and good, makes secret walls more of an option in certain areas. does need things moved to our file structure, though |
adds secret reinforced walls
Changelog
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