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Use wlroots scene graph #133
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This is just the very basics, it doesn't even remove the existing surface damage tracking and rendering pathways.
This is a lot of code! It used to be necessary to handle all the damage tracking. This leaves rendering broken for non-xdg views and for xdg popups etc. as that isn't implemented with wlr_scene yet, but since wlr_scene clearly is suitable for use it's easier to drop the baggage before adding back in the wlr_scene version of the functionality.
This reverts commit f318b01.
This replaces previous damage-based method
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Complements #130. (Hopefully) fixes the rendering issues exposed in vivarium by the latest wlroots by switching to the scene_graph api instead of using our own damage tracking.
This is a relatively big change, but the scene_graph api is fairly straightforward and vivarium doesn't try to do anything special that needs extra treatment so hopefully isn't a big issue.