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Moved project planning to issue inexorgame-obsolete/deprecated-cube-e…
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MartinMuzatko committed Mar 14, 2018
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Expand Up @@ -28,26 +28,8 @@ The main menu provides the means to navigate the core contents of the game.

## Further planning

* [ ] Define what pages/menus we need
* [ ] Define how navigation around the menus works
* [ ] Is there one main menu where you can get to the other pages, or is it always visible?
* [ ] Define design (look and feel)
* [ ] How components (buttons, switches, sliders) look like
* [ ] How interaction with the menu works (mouse? keyboard?)
* [ ] How menus blend from one into another (motion design)
* [ ] Which layouts do we use?
* [ ] Guided onboarding experience (first time visiting)
* [ ] Get started quickly with the way users interact with the game
* [ ] Empty states with actionable navigation (no profile created - create one now)
* [ ] Define how users can interact with other users outside servers and outside the game
* [ ] What pages do they have?
* [ ] How do they interact with others if they have no account/profile?
* [ ] In what parts of the game do they access these pages?
* [ ] What are the workflows to publish/download/share?
* [ ] User Profile
* [ ] How do they create their own profile? (What is the minimum information required for authentication)
* [ ] What other services do we integrate with for single sign on? Google? Twitter? Github?
* [ ] What information can they provide?
See issue: https://github.com/inexorgame/inexor-core/issues/586
Contains a roadmap and current tasks to push this project further.

## Key indicators

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