Infclass v1.4.0
General:
- New blinding laser is given to Ninja
- Merc bombs are now fully deterministic
- Merc grenades now disable healing for the infected
- Medic grenades now explode instantly on fired
- Ghoul flying points now depend on the death type
- Early infected now fall in love
- Early infected now reliably killed on round start
- 'Love effect' now used to animate lovers attacks
- The 'lovers' can't hook humans anymore
- The 'lovers' now apply less force on humans
- Slug in love now can't place a slime
- HAPPY is now the default emote for lovers
- Poison effect now can be replenished
- Scientist tele now respects the ammo amount
- Freezed characters now can cry
- Added self-kill protection for humans
- Humans inactivity time limit increased to 180 seconds
- Class help pages now have shortcuts (e.g. '/help sci' and '/help merc')
- Added a sound on character healed
- Added support for teleports (map entities)
- Added support for ENTITIES_OFF DDNet tiles (map entities)
- Added a taxi mode with disabled ammo regen
- Invisible ghosts now ignore infected zone emotions
- DEATH_TILE as a kill reason mapped to WEAPON_NINJA
- Taxi passengers can't hook anymore
- 'Lock position' now disabled for taxi-passenger Sniper
- Human class now kept on reconnect or joining spec
- Added Portuguese (Brazil) translation (thanks fahh)
- Updated German translation (thanks Emrldy)
- Fixed Engineer Wall interactions with undead
- Fixed a rare crash on a disconnect between rounds
- Fixed compatibility with teeworlds-0.6.x
- Fixed merc grenades poison effect duration
- Fixed ninja katana collisions on higher speeds
- Fixed round started up during sv_warmup
- Fixed slug slime effect applied too often
- Fixed spider web hook (not) catching humans
- Fixed voodoo death with active spawn protection
- Fixed zones tesselation
- Fixed laser clipping
Server-side features for Infclass Client:
- Implemented damage type
- Implemented kill assistance
- Implemented infclass object info
- Implemented Kills/Deaths/Assists statistic
- Added FORCED_TO_SPECTATE camera mode
- Boomer camera now follows BFed target
Maps:
- Added infc_half_provence
- Fixed some small graphics issues on some maps
- infc_hardcorepit timelimit reduced from 2 minutes to 90 seconds
Maintenance:
- Added 'sv_timelimit_in_seconds' conf variable
- Added 'sv_info_change_delay' (the same as in DDNet)
- Added 'inf_inactive_humans_kick_time'
- Added 'inf_inactive_infected_kick_time'
- Added 'inf_taxi' (0 = disabled, 1 = enabled (without passengers ammo regen), 2 = enabled)
- Added 'inf_initial_infection_delay'
- Added 'inf_merc_bomb_max_damage'
- Added 'inf_slime_poison_damage' (replaces 'inf_slime_poison_duration')
- Added 'inf_poison_duration'
- Added 'inf_converter_id'
- Added 'inf_converter_force_regeneration'
- Added 'inf_event' (similar to 'events' in DDNet)
- Added 'inf_infzone_freeze_duration'
- Added 'inf_blindness_duration'
- Added 'inf_revival_damage'