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๐Ÿ’ฃ Minesweeper JS

License: MIT JavaScript DDD SOLID

A modern, production-ready Minesweeper implementation built with Domain-Driven Design, Clean Architecture, and SOLID principles. This project demonstrates enterprise-level JavaScript development practices using vanilla ES2023+ features.

๐ŸŽฎ Live Demo

โœจ Features

  • ๐ŸŽฏ Classic Minesweeper Gameplay - Traditional mine detection game with cascade reveal
  • ๐ŸŽจ Modern UI/UX - Clean, responsive design with theme switching
  • โšก High Performance - Optimized rendering with strategy patterns
  • ๐Ÿ—๏ธ Clean Architecture - DDD with proper layer separation
  • ๐Ÿ”’ Type Safety - Comprehensive runtime type validation
  • ๐ŸŽช Multiple Difficulties - Beginner, Intermediate, Expert levels (auto-loads beginner)
  • ๐Ÿ“ฑ Responsive Design - Works on desktop and mobile devices
  • ๐ŸŒ™ Theme Support - Light and dark mode toggle
  • โฑ๏ธ Smart Timer - Starts counting only on first cell click
  • ๐Ÿšฉ Advanced Flagging - Counter can go negative, wrong flags highlighted on game over
  • โŒ Error Visualization - Incorrectly flagged cells shown with red cross after game loss
  • โš™๏ธ Extensible - Easy to add new features and customizations

๐Ÿ—๏ธ Architecture

This project showcases modern JavaScript architecture following industry best practices:

Domain-Driven Design (DDD)

๐Ÿ“ domain/
โ”œโ”€โ”€ entities/           # Rich domain models (Board, Cell)
โ”œโ”€โ”€ value-objects/      # Immutable data structures (Position, GameConfiguration)
โ””โ”€โ”€ services/           # Domain logic (GameRules, CellInteractionService)

๐Ÿ“ application/         # Use cases (MinesweeperGameService)
๐Ÿ“ infrastructure/      # Cross-cutting concerns (DI, Events, Timer, GameOverService)
๐Ÿ“ presentation/        # UI layer (Renderers, Strategies)
๐Ÿ“ common/             # Shared utilities (Result, TypeGuards, EventBus)

Key Patterns

  • ๐ŸŽฏ Result Pattern - Functional error handling without exceptions
  • ๐Ÿญ Strategy Pattern - Extensible cell rendering strategies
  • ๐Ÿ’‰ Dependency Injection - Loose coupling with IoC container
  • ๐Ÿ“ก Event-Driven Architecture - Decoupled communication
  • ๐Ÿ›ก๏ธ Type Guards - Runtime type safety validation
  • ๐Ÿ”„ Immutable State - Predictable state management

๐Ÿš€ Quick Start

Prerequisites

  • Modern web browser with ES2023+ support
  • Local HTTP server (optional, for development)

Installation

  1. Clone the repository

    git clone https://github.com/inflop/minesweeper-js.git
    cd minesweeper-js
  2. Serve the application

    # Option 1: Python
    python3 -m http.server 8000
    
    # Option 2: Node.js
    npx serve .
    
    # Option 3: Open directly
    open index.html
  3. Open in browser

    http://localhost:8000
    

๐ŸŽฎ How to Play

  1. ๐ŸŽฏ Objective: Find all mines without detonating them
  2. ๐Ÿ–ฑ๏ธ Left Click: Reveal a cell (timer starts on first click)
  3. ๐Ÿ–ฑ๏ธ Right Click: Flag/unflag a suspected mine
  4. ๐Ÿ”ข Numbers: Indicate adjacent mine count
  5. ๐Ÿ† Win: Reveal all non-mine cells
  6. ๐Ÿ’ฅ Lose: Click on a mine (wrong flags shown with โŒ)

Game Features

  • โฑ๏ธ Smart Timer: Only starts counting when you make your first move
  • ๐Ÿšฉ Flag Counter: Shows remaining mines, can go negative if you over-flag
  • โŒ Wrong Flag Detection: After losing, incorrectly flagged cells are highlighted
  • โšก Cascade Reveal: Empty cells automatically reveal their neighbors

Difficulty Levels

Level Size Mines Density
๐ŸŸข Beginner 8ร—8 10 15.6%
๐ŸŸก Intermediate 16ร—16 38 14.8%
๐Ÿ”ด Expert 16ร—30 72 15.0%

๐Ÿ› ๏ธ Development

Project Structure

minesweeper-js/
โ”œโ”€โ”€ ๐Ÿ“„ app.js                    # Application bootstrap
โ”œโ”€โ”€ ๐Ÿ“„ index.html                # Entry point
โ”œโ”€โ”€ ๐Ÿ“„ styles.css                # Styling
โ”‚
โ”œโ”€โ”€ ๐Ÿ“ domain/                   # ๐Ÿ›๏ธ Business Logic
โ”‚   โ”œโ”€โ”€ entities/                # Domain entities
โ”‚   โ”œโ”€โ”€ value-objects/           # Immutable data
โ”‚   โ””โ”€โ”€ services/                # Domain operations
โ”‚
โ”œโ”€โ”€ ๐Ÿ“ application/              # ๐ŸŽฏ Use Cases
โ”œโ”€โ”€ ๐Ÿ“ infrastructure/           # โš™๏ธ Technical Services  
โ”œโ”€โ”€ ๐Ÿ“ presentation/             # ๐Ÿ–ผ๏ธ UI Layer
โ””โ”€โ”€ ๐Ÿ“ common/                   # ๐Ÿ› ๏ธ Shared Utilities

Core Classes

Domain Layer

// Rich domain entity with business logic
const cell = new Cell('cell_1_1', false, position);
cell.reveal();           // Returns Result<T>
cell.toggleFlag();       // Functional state changes
cell.canBeRevealed();    // Business rule validation

// Value object with domain behavior  
const position = new Position(1, 1);
position.isAdjacentTo(other);         // Domain operations
position.getNeighborPositions(bounds); // Spatial calculations

Application Layer

// Game orchestration service
const gameService = container.resolve('gameServiceFactory')(config);
const result = gameService.revealCell(position);

result.match({
  success: (data) => handleSuccess(data),
  failure: (error) => showError(error)
});

Adding New Features

1. New Cell Type

// Add new rendering strategy
class SpecialCellStrategy extends CellRenderingStrategy {
  canHandle(cell) { return cell.isSpecial; }
  render(cell) { return 'โญ'; }
}

// Register in CellRenderer
cellRenderer.addStrategy(new SpecialCellStrategy(), 0);

2. New Game Rule

// Extend GameRules service
class CustomGameRules extends GameRules {
  isGameWon(board) {
    // Custom win condition logic
    return super.isGameWon(board) && this.customCondition(board);
  }
}

// Register in ServiceRegistration
container.register('gameRules', () => new CustomGameRules());

3. Custom Game Over Effects

// Add custom game over visualization
class CustomGameOverService extends GameOverService {
  markCellAsSpecial(cellId) {
    // Custom end-game marking logic
    this.markCellAsWrongFlag(cellId);
  }
}

// Register in DI container
container.register('gameOverService', () => new CustomGameOverService());

Testing

The application includes comprehensive error handling and logging:

# Manual testing checklist
- [ ] Game auto-loads with beginner level
- [ ] Timer starts only on first cell click
- [ ] Cell revealing works (with cascade for empty cells)
- [ ] Cell flagging works (counter can go negative)
- [ ] Wrong flags highlighted on game loss (โŒ)
- [ ] All mines revealed on game loss
- [ ] Game win detection
- [ ] Theme switching (๐ŸŒ™/โ˜€๏ธ)
- [ ] All difficulty levels work
- [ ] Responsive design on mobile

๐Ÿš€ Latest Improvements

This version includes significant enhancements developed with Claude Code:

๐ŸŽฏ Gameplay Features

  • โฑ๏ธ Smart Timer - Starts counting only on first cell click (industry standard)
  • ๐Ÿšฉ Enhanced Flagging - Mine counter can go negative for better UX feedback
  • โŒ Wrong Flag Detection - Visual indicators for incorrectly flagged cells after game loss
  • โšก Optimized Cascade Reveal - Improved algorithm for revealing empty cell neighbors
  • ๐ŸŽฎ Auto-Load - Game starts immediately with beginner level for better UX

๐Ÿ—๏ธ Architecture Refinements

  • ๐ŸŽญ Strategy Pattern Enhancement - WrongFlagStrategy for game-over visualization
  • ๐Ÿ›๏ธ Domain Purity - Moved UI concerns from domain to infrastructure (GameOverService)
  • ๐Ÿ”ง Method Decomposition - Split large methods into focused, single-responsibility functions
  • ๐Ÿ“ก Event-Driven Improvements - Enhanced event publishing for all game state changes
  • ๐Ÿ’‰ Dependency Injection - Complete IoC container integration throughout the application

๐Ÿ† Code Quality

Metrics

  • โœ… 0% Technical Debt - Pure modern architecture
  • โœ… 100% ES2023+ - Latest JavaScript features
  • โœ… SOLID Compliant - All five principles implemented
  • โœ… DDD Architecture - Proper domain modeling
  • โœ… Type Safe - Comprehensive runtime validation
  • โœ… Functional - Result pattern for error handling

Best Practices

  • ๐ŸŽฏ Single Responsibility - Each class has one clear purpose
  • ๐Ÿ”„ Immutable State - Predictable state management
  • ๐Ÿ›ก๏ธ Error Handling - No uncaught exceptions
  • ๐Ÿ“ Self-Documenting - Clear, descriptive naming
  • ๐Ÿงช Testable Design - Dependency injection throughout
  • โšก Performance - Efficient algorithms and rendering

๐Ÿค Contributing

Contributions are welcome! This project follows strict architectural principles:

Guidelines

  1. Domain First - Place business logic in domain layer
  2. Result Pattern - Return Result<T> instead of throwing exceptions
  3. Type Safety - Use TypeGuards for validation
  4. Immutability - Prefer immutable data structures
  5. SOLID Principles - Follow all five principles
  6. No External Dependencies - Vanilla JavaScript only

Development Process

# 1. Fork the repository
# 2. Create a feature branch
git checkout -b feature/amazing-feature

# 3. Make changes following architecture guidelines
# 4. Test thoroughly
# 5. Create a Pull Request

๐Ÿ“š Documentation

  • ๐Ÿ“– Architecture Guide - Development guidance for Claude Code
  • ๐ŸŽฏ Clean Architecture - Pure DDD implementation with SOLID principles
  • ๐Ÿš€ Modern JavaScript - ES2023+ features, no external dependencies
  • ๐Ÿ—๏ธ Extensible Design - Strategy patterns for easy customization

๐Ÿ›ก๏ธ Browser Support

Browser Version Status
๐ŸŒ Chrome 91+ โœ… Fully Supported
๐ŸฆŠ Firefox 89+ โœ… Fully Supported
๐Ÿงญ Safari 14+ โœ… Fully Supported
๐ŸŒ€ Edge 91+ โœ… Fully Supported

Requirements: ES2023+ features including:

  • Private class fields (#field)
  • Dynamic imports
  • Optional chaining (?.)
  • Nullish coalescing (??)

๐Ÿ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

๐Ÿ™ Acknowledgments

  • ๐ŸŽฎ Classic Minesweeper - Inspiration from the timeless game
  • ๐Ÿ—๏ธ Clean Architecture - Robert C. Martin's architectural principles
  • ๐ŸŽฏ Domain-Driven Design - Eric Evans' design philosophy
  • โšก Modern JavaScript - Latest ECMAScript standards
  • ๐Ÿค– Claude Code - AI-powered development tool that assisted in implementing advanced features and architectural improvements

๐Ÿ“ž Support


โญ Star this repository if you find it helpful!

Built with โค๏ธ using modern JavaScript and clean architecture principles

Latest improvements developed with ๐Ÿค– Claude Code

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