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Golden is a cross-platform Android Netrunner tournament software built on Electron. Thanks to the usage of Electron, Golden can utilise the full power of web technologies to create the most usable and convenient platform for hosting Netrunner tournaments.

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Screenshot

Installation:

See Releases

Features:

  • Swiss system for the elimination rounds.
  • JSON serialisation for saving and loading tournaments.
  • A round timer for Swiss rounds.
  • A progression cut system.
  • Integration with the Monolith web services platform.

Bugs:

This is an alpha. There will be bugs. To spot them, you can open the Developer console (Ctrl+Shift+I) and inspect any issues you might have.

To report bugs, please visit the GitHub Issues and post any bugs you encounter as well as steps on how to reproduce them. Copy-pasting the console log can also help out a great deal.

Development installation:

  • Install NodeJS and Git

  • Global dependencies: electron, yarn, mocha (testing).
    sudo npm install -g electron yarn mocha

  • Clone and install the repository:
    git clone https://github.com/MrHuds0n/golden; cd golden; yarn

Scripts:

  • yarn start - Starts the application.
  • yarn test - Runs mocha tests
  • yarn package - Package the app for your current system
  • yarn make - Make the package for your current system

TODO:

  • Implement quick scoring
  • Implement cut serialisation

Credits:

  • Coding and development:

  • Dependencies:

  • Art: