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Extended cocos2dx DrawNode with tessellation and AntiAliasing for smooth drawing. 😍

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intmainreturn00/AwesomeNode

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awesome node

Cocos2d-x tessellation library for drawing smooth anti-aliased curves.

Make drawing great again!

License: MIT made with Cocos2dx GitHub stars

Implementation details Medium Post

Setup

Just grab AwesomeNode.h and AwesomeNode.cpp into your cocos2d-x based project and you’re all set! (AwesomeNode don’t expose any cocos namespaces to global scope).

Don’t forget to add AwesomeNode.cpp to LOCAL_SRC_FILES section at Android.mk on android. Projects for Android Studio and MSVC are also provided.

Usage

Initialise the node and add it to scene..

auto node = AwesomeNode::create();
addChild(node);

…and you can start drawing.

Given that w - is the line thickness you want and pts is cocos PointArray you can do the following:

drawALine(A, B, w, Color4F::GREEN);
node->drawACardinalSpline(pts, 0.5, 360, w, Color4F::GREEN);
node->drawAFilledCardinalSpline(pts, 0.5, 360, w, Color4F::GREEN, bottom, Color4F::RED);

last one generate curve with color filling from curve to the given Y level, like you can see at sample.

Also you can draw a triangle (drawTriangle) with each vertex can has its own color and opacity so OpenGL can provide color interpolation at vertex shader. Tessellation is basically a smart way to represent line by a set of triangles so this one is used all across the library.

Simple implementation for dashed (drawADashedLine) and dash-dotted (drawADashDottedLine) lines are also included.

Uncomment #define AWESOMEDEBUG to see tessellation highlights.


Metal-backend currently doesn't work

coffee ☕️

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Extended cocos2dx DrawNode with tessellation and AntiAliasing for smooth drawing. 😍

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