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Star Wars Jedi Knight: Jedi Academy. New version of the popular RPG-style mod.

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iomatix/Lugormod-X

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Currently integrating Lugormod-X to OpenJK engine

New version will be available here: OpenJK - Lugormod-X

Lugormod X

X version aims to change the core of the Lugormod to bring out its potential and making it compatible with the KotF modification. Lugormod X will become official KotF Multiplayer server core.

Main features and changes:

New features:

  • New registration. Username is also character name now.
  • AI unlocked. AI is able to use Force User or Mercenary as a profession.
  • Level cap changed up to 120 and added mastery level for Force Users which starts after 40 profession level.
  • Reaching mastery level allows to use force of the opposite side and unlocks new power-ups.
  • Profession change requires credits fee now. It depends on skill points used.
  • Force, health and shield capacity grows per profession level.
  • Health, Force Power and Shield formula is re-balanced.
  • Reworked skill points system with clear and RPG style formula.
  • Player can spend skill points to upgrade new fully working passive skills.
  • Improved console displays making it more clear for the user.
  • New weapons for Mercenary profession available through his skill.
  • To get access to more powerful skills player must reach his Mastery Level first.
  • Added level damage scaling.
  • New and changed skills.
  • A lot of new extern variables to configure the server.
  • New fully working leveling system with experience gain. Credits and experience gain depends on level difference between players by default.
  • Simplification for Admin commands. Self commands available without using the account name argument.
  • Credit Boxes. Gain them with level up, killstreaks and bounty hunting.
  • Profession level saving.
  • New Game Plus mode with additional skill points as a reward.
  • Experience as a reward for quests.
  • Blocking with Lightsaber and Evasions use the force power.
  • Title system.
  • The Black List.
  • New in-game mechanics.
  • A Guide designed for new users.
  • Optional anti-grief system settable with lmd extern commands inside the server.cfg file.
  • Combat system, skills and powers are reworked.
  • Stashes support experience system.
  • New falling system respecting jumps, jetpacks and the force jump.
  • Interaction with liquids is adjusted.
  • Jetpacks rework.
  • Falling system rework.
  • Inventory system upgraded.
  • Fully working trading system.

I'm working on:

  • Bug fixes.
  • New Light Saber styles.
  • A lot of more...

Main long-terms Goals:

  • Full compatibility with all KotF features.
  • Adding GUI overlay for console commands.
  • More AI improvements.
  • Repairing memory leaks.
  • OpenJK Support

Early 3.0.1.0 version Lugor X

Compiled files inside ReleaseEnv folder.

User Files:

Credits to:

  • Lugor - for creating early versions of the mod,
  • RoboPhred - for developing the mod for many years,
  • Ufo - for small scale development and producing a Linux build.

Can be compiled using Visual Studio 2013 2022 C++14. Linux users may use the makefile inside the game folder.

Licensed under GPL version 3 or later.

Copyright (C) 2003-2018 RoboPhred. Copyright (C) 2019-2024 iomatix.

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Star Wars Jedi Knight: Jedi Academy. New version of the popular RPG-style mod.

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