New version will be available here: OpenJK - Lugormod-X
X version aims to change the core of the Lugormod to bring out its potential and making it compatible with the KotF modification. Lugormod X will become official KotF Multiplayer server core.
- New registration. Username is also character name now.
- AI unlocked. AI is able to use Force User or Mercenary as a profession.
- Level cap changed up to 120 and added mastery level for Force Users which starts after 40 profession level.
- Reaching mastery level allows to use force of the opposite side and unlocks new power-ups.
- Profession change requires credits fee now. It depends on skill points used.
- Force, health and shield capacity grows per profession level.
- Health, Force Power and Shield formula is re-balanced.
- Reworked skill points system with clear and RPG style formula.
- Player can spend skill points to upgrade new fully working passive skills.
- Improved console displays making it more clear for the user.
- New weapons for Mercenary profession available through his skill.
- To get access to more powerful skills player must reach his Mastery Level first.
- Added level damage scaling.
- New and changed skills.
- A lot of new extern variables to configure the server.
- New fully working leveling system with experience gain. Credits and experience gain depends on level difference between players by default.
- Simplification for Admin commands. Self commands available without using the account name argument.
- Credit Boxes. Gain them with level up, killstreaks and bounty hunting.
- Profession level saving.
- New Game Plus mode with additional skill points as a reward.
- Experience as a reward for quests.
- Blocking with Lightsaber and Evasions use the force power.
- Title system.
- The Black List.
- New in-game mechanics.
- A Guide designed for new users.
- Optional anti-grief system settable with lmd extern commands inside the server.cfg file.
- Combat system, skills and powers are reworked.
- Stashes support experience system.
- New falling system respecting jumps, jetpacks and the force jump.
- Interaction with liquids is adjusted.
- Jetpacks rework.
- Falling system rework.
- Inventory system upgraded.
- Fully working trading system.
- Bug fixes.
- New Light Saber styles.
- A lot of more...
- Full compatibility with all KotF features.
- Adding GUI overlay for console commands.
- More AI improvements.
- Repairing memory leaks.
- OpenJK Support
Early 3.0.1.0 version Lugor X
Compiled files inside ReleaseEnv folder.
- Main Project Folder
- SERVER FILES: Compiled server file for Windows
- SERVER FILES: Config example with working bots for KotF
- Compiled - Main Folder
- Note: you need only jampgamex86.dll to start core server on Windows OS. Config example is recommended for new users.
- Lugor - for creating early versions of the mod,
- RoboPhred - for developing the mod for many years,
- Ufo - for small scale development and producing a Linux build.
Can be compiled using Visual Studio 2013 2022 C++14.
Linux users may use the makefile inside the game folder.
Licensed under GPL version 3 or later.
Copyright (C) 2003-2018 RoboPhred. Copyright (C) 2019-2024 iomatix.