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feat(queue): rewrite queue logic so that it uses requestIdleCallback
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<!DOCTYPE html> | ||
<html style="width: 100%; height: 100%; overflow: hidden"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Ionic Example</title> | ||
<script src="/dist/ionic-web/ionic.js"></script> | ||
</head> | ||
<body> | ||
<h1>Ionic Example</h1> | ||
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<fiber-demo></fiber-demo> | ||
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<script type="text/javascript"> | ||
var start = Date.now(); | ||
var baseEl = document.querySelector('fiber-demo'); | ||
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function update() { | ||
baseEl.elapsed = Date.now() - start; | ||
requestAnimationFrame(update); | ||
} | ||
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requestAnimationFrame(update); | ||
</script> | ||
</body> | ||
</html> |
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import {VNode, VNodeData} from '../../../util/interfaces'; | ||
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export type VNodeStyle = Record<string, string> & { | ||
delayed: Record<string, string> | ||
remove: Record<string, string> | ||
}; | ||
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var raf = (typeof window !== 'undefined' && window.requestAnimationFrame) || setTimeout; | ||
var nextFrame = function(fn: any) { raf(function() { raf(fn); }); }; | ||
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function setNextFrame(obj: any, prop: string, val: any): void { | ||
nextFrame(function() { obj[prop] = val; }); | ||
} | ||
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export function updateStyle(oldVnode: VNode, vnode: VNode): void { | ||
var cur: any, name: string, elm = vnode.elm, | ||
oldStyle = (oldVnode.vdata as VNodeData).style, | ||
style = (vnode.vdata as VNodeData).style; | ||
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if (!oldStyle && !style) return; | ||
if (oldStyle === style) return; | ||
oldStyle = oldStyle || {} as VNodeStyle; | ||
style = style || {} as VNodeStyle; | ||
var oldHasDel = 'delayed' in oldStyle; | ||
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for (name in oldStyle) { | ||
if (!style[name]) { | ||
if (name[0] === '-' && name[1] === '-') { | ||
(elm as any).style.removeProperty(name); | ||
} else { | ||
(elm as any).style[name] = ''; | ||
} | ||
} | ||
} | ||
for (name in style) { | ||
cur = style[name]; | ||
if (name === 'delayed') { | ||
for (name in style.delayed) { | ||
cur = style.delayed[name]; | ||
if (!oldHasDel || cur !== oldStyle.delayed[name]) { | ||
setNextFrame((elm as any).style, name, cur); | ||
} | ||
} | ||
} else if (name !== 'remove' && cur !== oldStyle[name]) { | ||
if (name[0] === '-' && name[1] === '-') { | ||
(elm as any).style.setProperty(name, cur); | ||
} else { | ||
(elm as any).style[name] = cur; | ||
} | ||
} | ||
} | ||
} |
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/** | ||
* Copyright 2013-present, Facebook, Inc. | ||
* All rights reserved. | ||
* | ||
* This source code is licensed under the BSD-style license found in the | ||
* LICENSE file in the root directory of this source tree. An additional grant | ||
* of patent rights can be found in the PATENTS file in the same directory. | ||
* | ||
* @providesModule ReactDOMFrameScheduling | ||
* @flow | ||
*/ | ||
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'use strict'; | ||
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// This a built-in polyfill for requestIdleCallback. It works by scheduling | ||
// a requestAnimationFrame, store the time for the start of the frame, then | ||
// schedule a postMessage which gets scheduled after paint. Within the | ||
// postMessage handler do as much work as possible until time + frame rate. | ||
// By separating the idle call into a separate event tick we ensure that | ||
// layout, paint and other browser work is counted against the available time. | ||
// The frame rate is dynamically adjusted. | ||
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export type Deadline = { | ||
timeRemaining: () => number, | ||
}; | ||
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// TODO: There's no way to cancel these, because Fiber doesn't atm. | ||
export let rAF: (callback: (time: number) => void) => number; | ||
export let rIC: (callback: (deadline: Deadline) => void) => number; | ||
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if (typeof requestAnimationFrame !== 'function') { | ||
throw Error( | ||
'React depends on requestAnimationFrame. Make sure that you load a ' + | ||
'polyfill in older browsers.', | ||
); | ||
} else if (typeof requestIdleCallback !== 'function') { | ||
// Wrap requestAnimationFrame and polyfill requestIdleCallback. | ||
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var scheduledRAFCallback: Function = null; | ||
var scheduledRICCallback: Function = null; | ||
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var isIdleScheduled = false; | ||
var isAnimationFrameScheduled = false; | ||
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var frameDeadline = 0; | ||
// We start out assuming that we run at 30fps but then the heuristic tracking | ||
// will adjust this value to a faster fps if we get more frequent animation | ||
// frames. | ||
var previousFrameTime = 33; | ||
var activeFrameTime = 33; | ||
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var frameDeadlineObject = { | ||
timeRemaining: typeof performance === 'object' && | ||
typeof performance.now === 'function' | ||
? function() { | ||
// We assume that if we have a performance timer that the rAF callback | ||
// gets a performance timer value. Not sure if this is always true. | ||
return frameDeadline - performance.now(); | ||
} | ||
: function() { | ||
// As a fallback we use Date.now. | ||
return frameDeadline - Date.now(); | ||
}, | ||
}; | ||
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// We use the postMessage trick to defer idle work until after the repaint. | ||
var messageKey = '__reactIdleCallback$' + Math.random().toString(36).slice(2); | ||
var idleTick = function(event: any) { | ||
if (event.source !== window || event.data !== messageKey) { | ||
return; | ||
} | ||
isIdleScheduled = false; | ||
var callback = scheduledRICCallback; | ||
scheduledRICCallback = null; | ||
if (callback) { | ||
callback(frameDeadlineObject); | ||
} | ||
}; | ||
// Assumes that we have addEventListener in this environment. Might need | ||
// something better for old IE. | ||
window.addEventListener('message', idleTick, false); | ||
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var animationTick = function(rafTime: number) { | ||
isAnimationFrameScheduled = false; | ||
var nextFrameTime = rafTime - frameDeadline + activeFrameTime; | ||
if ( | ||
nextFrameTime < activeFrameTime && | ||
previousFrameTime < activeFrameTime | ||
) { | ||
if (nextFrameTime < 8) { | ||
// Defensive coding. We don't support higher frame rates than 120hz. | ||
// If we get lower than that, it is probably a bug. | ||
nextFrameTime = 8; | ||
} | ||
// If one frame goes long, then the next one can be short to catch up. | ||
// If two frames are short in a row, then that's an indication that we | ||
// actually have a higher frame rate than what we're currently optimizing. | ||
// We adjust our heuristic dynamically accordingly. For example, if we're | ||
// running on 120hz display or 90hz VR display. | ||
// Take the max of the two in case one of them was an anomaly due to | ||
// missed frame deadlines. | ||
activeFrameTime = nextFrameTime < previousFrameTime | ||
? previousFrameTime | ||
: nextFrameTime; | ||
} else { | ||
previousFrameTime = nextFrameTime; | ||
} | ||
frameDeadline = rafTime + activeFrameTime; | ||
if (!isIdleScheduled) { | ||
isIdleScheduled = true; | ||
window.postMessage(messageKey, '*'); | ||
} | ||
var callback = scheduledRAFCallback; | ||
scheduledRAFCallback = null; | ||
if (callback) { | ||
callback(rafTime); | ||
} | ||
}; | ||
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rAF = function(callback: (time: number) => void): number { | ||
// This assumes that we only schedule one callback at a time because that's | ||
// how Fiber uses it. | ||
scheduledRAFCallback = callback; | ||
if (!isAnimationFrameScheduled) { | ||
// If rIC didn't already schedule one, we need to schedule a frame. | ||
isAnimationFrameScheduled = true; | ||
requestAnimationFrame(animationTick); | ||
} | ||
return 0; | ||
}; | ||
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rIC = function(callback: (deadline: Deadline) => void): number { | ||
// This assumes that we only schedule one callback at a time because that's | ||
// how Fiber uses it. | ||
scheduledRICCallback = callback; | ||
if (!isAnimationFrameScheduled) { | ||
// If rAF didn't already schedule one, we need to schedule a frame. | ||
// TODO: If this rAF doesn't materialize because the browser throttles, we | ||
// might want to still have setTimeout trigger rIC as a backup to ensure | ||
// that we keep performing work. | ||
isAnimationFrameScheduled = true; | ||
requestAnimationFrame(animationTick); | ||
} | ||
return 0; | ||
}; | ||
} else { | ||
rAF = requestAnimationFrame; | ||
rIC = requestIdleCallback; | ||
} |
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