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Merge docs/developers into docs/website/. #15396

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Nov 3, 2023
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2 changes: 1 addition & 1 deletion .github/workflows/ARTIFACT_SUMMARY_TEMPLATE.md
Original file line number Diff line number Diff line change
Expand Up @@ -44,4 +44,4 @@ gcloud storage cp -r "${EXECUTION_BENCHMARK_RESULTS_GCS_ARTIFACT_DIR}/*" /tmp/ir
</details>

To run benchmarks locally with the CI-built e2e test artifacts, see [IREE Benchmark Suites](
https://github.com/${GITHUB_REPOSITORY}/blob/main/docs/developers/developing_iree/benchmark_suites.md#3-fetch-the-benchmark-artifacts).
https://iree.dev/developers/performance/benchmark-suites/#3-fetch-the-benchmark-artifacts).
2 changes: 1 addition & 1 deletion CONTRIBUTING.md
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ write access).
## Details

For further details, see our
[detailed contributing guide](/docs/developers/developing_iree/contributing.md), which is
[detailed contributing guide](https://iree.dev/developers/contributing/), which is
separate to avoid notifying everyone every time it changes.

## Community Guidelines
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2 changes: 1 addition & 1 deletion build_tools/python/benchmark_suites/iree/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

This directory contains the Python scripts that define the benchmark
configrations. To run the benchmark suites, see
[IREE Benchmark Suites](/docs/developers/developing_iree/benchmark_suites.md).
[IREE Benchmark Suites](https://iree.dev/developers/performance/benchmark-suites/).

## Updating Benchmarks

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184 changes: 0 additions & 184 deletions build_tools/scripts/get_e2e_artifacts.py

This file was deleted.

4 changes: 3 additions & 1 deletion build_tools/scripts/integrate/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -290,7 +290,9 @@ cmake -G Ninja \
..
```

To repro failures in CI `bazel_linux_x86-swiftshader_core`, we can follow the [doc](https://github.com/openxla/iree/blob/main/docs/developers/get_started/building_with_bazel_linux.md) to build IREE using bazel. E.g.,
To repro failures in CI `bazel_linux_x86-swiftshader_core`, we can follow the
[developer doc](https://iree.dev/developers/building/bazel) to build IREE using bazel.
E.g.,

```bash
export CC=clang
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5 changes: 0 additions & 5 deletions build_tools/scripts/run_markdownlint.sh
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Expand Up @@ -17,11 +17,6 @@ declare -a included_files_patterns=(

# .md files for the website.
"./docs/website/**/*.md"

# Some developer documentation .md files that we may move to the website.
"./docs/developers/debugging/*.md"
"./docs/developers/developing_iree/*.md"
"./docs/developers/get_started/*.md"
)

declare -a excluded_files_patterns=(
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28 changes: 0 additions & 28 deletions docs/README.md

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4 changes: 0 additions & 4 deletions docs/developers/README.md

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61 changes: 0 additions & 61 deletions docs/developers/debugging/lldb_on_android.md

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