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Hi @shaoxiang, I was wondering if you were able to find a collision detection API for Isaac Lab? The overlap_mesh method doesn’t detect self-collisions in Isaac Lab, unfortunately. Any assistance would be greatly appreciated. |
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There isn't a mechanism in the isaac lab to detect shape collisions (beyond what already exists in Omniverse). You can make your own warp kernels or operations for fast and exclusive collision checks probably. Additionally, I don't think the |
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Contact sensors or ray caster sensors can perform collision detection, but this requires adding sensors to objects. Is there a simple way to perform collision detection between two objects?
I used the get_physx_scene_query_interface().overlap_shape method in isaac sim before, and I want to know if there is a better physx collision detection API in isaac lab.
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