Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LegoWorld::Add to 100% #1328

Merged
merged 1 commit into from
Jan 11, 2025
Merged

LegoWorld::Add to 100% #1328

merged 1 commit into from
Jan 11, 2025

Conversation

disinvite
Copy link
Collaborator

Resolves #1322.

The main thing was swapping !set.empty() for set.size() != 0 and pulling an iterator out into its own variable. The rest is just rearranging things around beta doing an early return.

The diff on AddPath is from entropy. I'm not sure what's wrong with Enable but it looks okay in the beta. I changed Remove around but accuracy is still 100%.

@disinvite disinvite merged commit 4d3481d into isledecomp:master Jan 11, 2025
12 checks passed
@disinvite disinvite deleted the legoworld branch January 11, 2025 15:51
Jardynq pushed a commit to Jardynq/LegoIsleN64 that referenced this pull request Feb 17, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Match LegoWorld::Add
3 participants