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plus4emu 1.2.11 beta ==================== plus4emu is an open source, portable emulator of the Commodore Plus/4 computer, written in C++, and supporting Windows and POSIX platforms (32 bit Windows, 32 and 64 bit Linux, and MacOS X have been tested). It implements accurate, high quality hardware emulation, however, the system requirements are higher than that of most other emulators. Features ======== Plus/4 emulation ---------------- * cycle exact emulation of the 7501/8501 CPU, with full support for all documented and undocumented opcodes * cycle exact TED 7360/8360 emulation with very high level of compatibility, implements all documented video modes, PAL/NTSC mode switching, accurate sound emulation, as well as all known display artifacts; all registers can be read and written, and the internal operation and timing is reproduced with very good accuracy * RAM size can be 16, 32, 64, 256, or 1024 kilobytes (the latter two using the Hannes memory expansion) * up to 8 16 kilobyte banks of ROM can be loaded from external image files; using custom ROM files for the emulated floppy drives and printer is also possible * limited emulation of the ACIA 6551 registers * tape emulation with playback, recording, and setting tape position; markers can be created for quick positioning to specific tape locations (useful for tapes with multiple files); uses custom file format which is PCM audio data with 1 to 8 bits of sample resolution and variable sample rate, and header including the table of markers; there is also limited (read only) support for the commonly used MTAP file format, as well as read-write (although without markers) support for sound files like WAV, AIFF, etc. * hardware level emulation of the 1541, 1551, and 1581 floppy disk drives, with support for D64 and D81 files; compatibility with 1541 and 1551 fast loaders is fairly good in recent versions of the emulator * IEC level 1551 floppy drive emulation for accessing .PRG, .P00, .R00, .S00, and .U00 files on the PC filesystem; this also supports the C, I, N, P, R, S, and V DOS commands * light pen emulation (compatible with the Trojan Light Pen software) * IEC level MPS-801 printer emulation * hardware level 1526/MPS-802 printer emulation * load and automatically start .PRG, .P00, .D64, .D81, or .TAP file on start-up * .PRG, .P00, .D64, and .D81 files can be associated with plus4emu on Windows * SID chip (MOS 6581 and 8580) emulation using version 1.0 of the reSID library written by Dag Lem; the Digi-Blaster expansion by Solder is also supported General ------- * graphical user interface using the FLTK library * software (FLTK based) or OpenGL video, with resizable emulator window, fullscreen mode, brightness/contrast/gamma can be set globally or separately for red/green/blue channels, color saturation control; additional features in OpenGL mode only: single or double buffered (with synchronization to vertical refresh) mode, linear texture filtering, and some display effects * high quality television (PAL and NTSC) emulation; implements full horizontal and vertical synchronization, blanking, equalization, sync, and burst signals, interlace, and (if OpenGL 2.0 shaders are available) separate luma/chroma filtering to emulate the blurredness of the TV picture * real time audio output uses the PortAudio library (v18 or v19), with support for many native audio APIs (MME/DirectSound/ASIO on Windows, OSS/ALSA/JACK on Linux, and CoreAudio on MacOS X); high quality sample rate conversion with low aliasing; volume control, two first order highpass filters with configurable cutoff frequency, and an optional parametric equalizer can be applied to the audio signal * recording audio output to a WAV format sound file * recording video and sound output to an AVI format video file, with RLE8 or uncompressed YV12 video at 24 to 60 frames per second, and 48000 Hz 16-bit PCM audio * saving screenshots as 768x576 PNG format files * saving and loading snapshots of the state of the emulated machine * demo recording (snapshot combined with stream of keyboard events which can be played back with accurate timing) * GUI debugger with support for breakpoints/watchpoints, viewing the current state of CPU registers and memory paging, displaying memory dump or loading from or saving to a file in ASCII or binary format, and disassembler with support for all undocumented 6502 opcodes. The debugger also includes a TEDMON-like monitor with support for all the commands, as well as some improvements and additional features (assemble/disassemble offset, saving disassembly to a file, physical (22 bit) memory addressing mode, undocumented CPU opcodes in the assembler and disassembler, trace, search/replace pattern in memory, and more). It is also possible to debug the 6502 compatible CPUs in floppy drives and printers. The debugger supports scripting in the Lua language, to allow for advanced uses like breakpoints with custom defined, complex set of conditions. * configurable keyboard map for the emulated machine; it is also possible to use external game controller devices like joysticks and gamepads * mouse and clipboard support for setting the cursor position, copying, and pasting text in the emulated machine: left click: sets the cursor position right click: sets the cursor position, and copies the selected word to the clipboard ctrl + right click: sets the cursor position, and copies text from the selected line to the clipboard shift + right click: copies text from the whole screen to the clipboard without changing the cursor position middle click: sets the cursor position, and pastes text from the clipboard shift + middle click: pastes text from the clipboard without changing the cursor position * the Plus/4 emulation can be used in other programs as a shared library with a C interface; see the plus4lib/plus4emu.h header file for details, and also plus4lib/sample.c for a simple example of using the interface The emulator package also includes some utilities: * (p4)compress - compresses Plus/4 .PRG and .P00 files with very good compression ratio (CA65 assembler source code for the decompressor is available) * (p4)makecfg - reinstalls the configuration files of the emulator * p4fliconv - converts JPEG and other format images to various Plus/4 video modes (hires/multicolor, FLI, interlace, etc.); it can be used both from the command line, and as a GUI program which uses the emulator for accurate previews. CA65 assembler sources for the FLI viewer are also available. * p4sconv - converts PixelShop .P4S images to any of the output formats supported by p4fliconv * (p4)tapconv - converts MTAP format tape files to the native plus4emu tape format Installation ============ Linux ----- On Linux and other POSIX platforms, the emulator is installed from the source code, available at the GitHub download page https://github.com/istvan-v/plus4emu/releases/ or the most recent state of the code can be downloaded from Git with the following command: git clone https://github.com/istvan-v/plus4emu.git In addition to the standard development tools (a recent version of the GNU C/C++ compiler, binutils, etc.), you need the following packages: * SCons (http://www.scons.org/) * Python interpreter for running SCons * FLTK 1.3.x (http://www.fltk.org/software.php?VERSION=1.3.4) or 1.1.x (http://www.fltk.org/software.php?VERSION=1.1.10) NOTES: * this library should be compiled with the --enable-threads 'configure' option - many Linux distributions include binaries of the FLTK library built without --enable-threads, so you may need to compile it from sources * on MacOS X, FLTK 1.1.7 needs to be patched with the included fltk-1.1.7-MacOSX.patch file * PortAudio (http://www.portaudio.com/download.html), version 18 and 19 are supported, but v19 is recommended * libsndfile (http://www.mega-nerd.com/libsndfile/#Download) * SDL (http://www.libsdl.org/) 1.2 for joystick input (optional); NOTE: on Linux, versions 1.2.10 and newer do not work if they are statically linked and were built with video support (--enable-video) * Lua (http://www.lua.org/ or http://www.luajit.org/) 5.1, 5.2, or 5.3 for scripting in the debugger (optional) Once these are installed, you can edit the file 'SConstruct' in the top level source directory for setting compiler flags etc., and run the command 'scons -j 4' for building the emulator. The resulting executable files (plus4emu and the utilities listed above) can be copied to any directory that is in the PATH; on MacOS X, an .app package is created in 'plus4emu.app'. When installing the first time, you also need to set up configuration files and ROM images: * copy all .rom files from the roms directory to ~/.plus4emu/roms (or, in the case of MacOS X, ~/Library/Application Support/plus4emu/roms) * after installing the ROM images, run 'plus4emu', and click OK to the windows that pop up asking for the base directory of configuration and data files, and if configuration files should be installed It is possible to reinstall configuration files later by running the 'p4makecfg' utility. Alternatively, the emulator and all required files can be installed under ~/bin and ~/.local/share with the command 'scons install', which also runs p4makecfg. Windows ------- A binary package with an installer is available at the GitHub download page: https://github.com/istvan-v/plus4emu/releases/ Older (pre-1.2.10) versions can be downloaded from SourceForge: https://sourceforge.net/projects/plus4emu/files/ To install, just run the executable, and follow the instructions. When asked if configuration files should be reinstalled, click 'OK' when installing the first time, but this step can be skipped in later installations to preserve the configuration. Usage ===== Command line options -------------------- -h -help --help print the list of available command line options -cfg <FILENAME> load an ASCII format configuration file on startup, and apply settings -prg <FILENAME> load and run program file on startup -disk <FILENAME> load and automatically start disk image on startup -tape <FILENAME> load and automatically start tape image on startup -snapshot <FILENAME> load snapshot or demo file on startup -keybuf <TEXT> type TEXT on startup (can be any length, or @FILENAME to read from a file) -opengl use OpenGL video driver (this is the default, and is recommended when hardware accelerated OpenGL is available) -no-opengl use software video driver; this is slower than OpenGL when used at high resolutions, and also disables many display effects, but should work on all machines; however, it will use a color depth of 24 bits, while in OpenGL mode the textures are 16 bit (R5G6B5) only, to improve performance -colorscheme <N> select GUI color scheme N (0, 1, 2, or 3) OPTION=VALUE set configuration variable 'OPTION' to 'VALUE'; the available variable names are the same as those used in ASCII format configuration files OPTION set boolean configuration variable 'OPTION' to true FILENAME load and automatically start a file with .prg, .p00, .d64, .d81, or .tap extension 'File' menu ----------- Configuration / Load from ASCII file Select and load an ASCII format configuration file and apply the new settings. If the configuration file does not include all the supported options, those that are omitted are left unchanged. Configuration / Load from binary file Load a plus4emu format binary file, which may be a previously saved snapshot or demo, a binary format configuration file, or a program file with plus4emu header. Configuration / Save as ASCII file Save the current emulator configuration to an ASCII text file, which can be edited with any text editor, and can be loaded at a later time. Configuration / Save Save the current emulator configuration in binary format to the default file (~/.plus4emu/plus4cfg.dat). This is also automatically done when exiting the emulator. Configuration / Revert Reload emulator configuration from ~/.plus4emu/plus4cfg.dat, and apply the original settings. Save snapshot Save a snapshot of the current state of the emulated machine to the selected file. The snapshot will also include the current memory configuration and ROM images, but clock frequency and timing settings are not restored when loading a snapshot. The file format may be subject to changes between different releases of the emulator. Note that the state of any floppy drives is currently not saved, and the drives are reset on loading a snapshot. Load snapshot (F7) Load a plus4emu format binary file, which may be a previously saved snapshot or demo, a binary format configuration file, or a program file with plus4emu header. Quick snapshot / Set file name Select file name for quick snapshots. The default is ~/.plus4emu/qs_plus4.dat. This setting is not saved on exit. Quick snapshot / Save (Ctrl + F9) Save snapshot to the quick snapshot file (see notes above). Quick snapshot / Load (Ctrl + F10) Load the quick snapshot file if it exists. Record demo Save snapshot (including clock frequency and timing settings) and record keyboard events to the selected file until the recording is stopped. The events can be replayed with accurate timing when the file is loaded later. Note that the file format may change between different releases of the emulator, and the timing may also be incorrect when using a different version to play a demo file. Stop demo (Ctrl + F12) Stop any currently running demo playback or recording. Load demo (F7) Load a plus4emu format binary file, which may be a previously saved snapshot or demo, a binary format configuration file, or a program file with plus4emu header. Record audio / Start... Write 16 bit signed PCM sound output to a WAV format sound file. Record audio / Stop Close sound output file if it is currently being written. Record video / Start... Open new AVI file for video recording. This increases the CPU usage significantly, and since the data is written without compression, it will take up a lot of disk space. If the size of the output file reaches 2 GB, it is automatically closed, and the emulator asks for a new file to continue the recording. NOTE: the video and audio streams in the AVI file are not affected by any of the display or sound configuration settings. Record video / Stop Stop video capture, and close any AVI file that is currently being written. Save screenshot (F6) Save a screenshot in PNG format. The video output is captured immediately after activating this menu item, and is saved at a resolution of 768x576 without any processing (color correction, effects, etc.). Quit (Shift + F12) Exit the emulator. 'Machine' menu -------------- Reset / Reset (F11) This has the same effect as using the reset button on the real machine. Reset / Force reset (Ctrl + F11) In addition to a normal reset, make sure that the emulated machine is really restarted using the standard ROM reset routines, and do not allow programs to disable reset by setting custom (RAM) handlers; however, most of the RAM data is still preserved. This option will also turn off automatically enabled extensions that increase CPU usage, such as SID emulation and 1541/1551/1581 drives with no disk opened. Reset / Reset clock frequencies Reset clock frequency and timing settings to those specified in the machine configuration; this is normally only useful after demo playback, which may override the settings. The SID and ACIA configuration, which may be changed by snapshot or demo loading, are also reset. Reset / Reset machine configuration (Shift + F11) Reset memory configuration (RAM size, ROM images), clock frequency, and timing settings according to the machine configuration, and clear all RAM data. Implies 'Force reset' and 'Reset clock frequencies'. Reverting the configuration can be useful after snapshot loading or demo playback, as these may change the settings. Quick configuration / Load config 1 (PageDown) Load the configuration file ~/.plus4emu/p4vmcfg1.cfg, and apply the new settings. Quick configuration / Load config 2 (PageUp) Load the configuration file ~/.plus4emu/p4vmcfg2.cfg, and apply the new settings. Quick configuration / Save config 1 Save the current clock frequency and timing settings to ~/.plus4emu/p4vmcfg1.cfg. Quick configuration / Save config 2 Save the current clock frequency and timing settings to ~/.plus4emu/p4vmcfg2.cfg. Printer / Disable printer Printer / MPS-801 (IEC level) Printer / MPS-802 (hardware level) Printer / MPS-802 (1525 mode) If enabled, an MPS-801 or 1526/MPS-802 printer is emulated as device 4 on the serial bus. The MPS-802 printer emulation is implemented at the hardware level for full compatibility with a real printer. On the other hand, the IEC level MPS-801 emulation uses less CPU time, prints faster, and supports printing graphics. Printer / View printer output Shows the printer output in real time in a window. It is also possible to save the page as a 520x736 (MPS-801) or 700x990 (MPS-802) 8-bit PNG format image file. When the printing reaches the bottom of the page, it stops, and the LED will flash; you can then save the page to a file, click the 'Clear' button, and turn on and then off 'Form feed' to continue printing. In the case of MPS-801 emulation, the form feed button is ignored, so it is enough to click the 'Clear' button to continue with printing the next page; in this mode, there is also an input buffer of 128 kilobytes - until the buffer is full, the printing (and writing the output to a text file if enabled) is not blocked on the Plus/4. NOTE: it is recommended to close this window while using the debugger, since it cannot display printer output then, and may slow down the GUI. Enable light pen Emulate a Trojan Light Pen connected to the first joystick port. Light pen input is only generated when a mouse button is held down while the mouse cursor is in the emulation display area. SID emulation / Enable Turn on SID emulation, making the SID registers appear at FD40-FD5F and FE80-FE9F; this increases the CPU usage of the emulator. SID emulation is also automatically enabled when a byte is written to the above mentioned address ranges, but some programs detect if a SID card is present by only reading the registers, and in those cases using this option is needed. SID emulation remains active until the next use of 'Force reset' or 'Reset machine configuration', and snapshot data includes SID state and whether it was enabled or not at the time of saving the snapshot. SID emulation / Disable Turn off SID emulation if it is currently enabled. 'Options' menu -------------- Display / Set size to 384x288 Display / Set size to 768x576 Display / Set size to 1152x864 Resize the emulator window to predefined width/height values; this has no effect in fullscreen mode. While the window can also be resized using the window manager, sizes that are integer multiples of the actual screen resolution of the emulated machine may look better, particularly when texture filtering is not used, and are also slightly faster when using the software video driver. Display / Cycle display mode (F9) Cycle between these four display modes: window with no menu bar window with menu bar (this is the default) fullscreen with menu bar fullscreen with no menu bar Sound / Increase volume Increase sound output volume by about 2 dB. Sound / Decrease volume Decrease sound output volume by about 2 dB. Floppy / Configure... (Alt + D) Opens a dialog for setting up floppy drive emulation. For each drive, an image file can be selected. If the file name is left empty, that means having no disk in that particular drive. It may also be possible to directly access a real 1581 800k disk by using the /dev/fd* devices (on Linux) or \\.\A: (on Windows) as the image file. The file format must be either D64 or D81; the type is determined from the file size. Opening a D64 file will enable 1541 or 1551 emulation for that particular drive, while the 1581 will be emulated for D81 files. Since these drives are emulated at the hardware level (with a 6502 CPU, etc.), enabling them increases the CPU usage. A drive will remain active until a different type of image file is opened, or a snapshot is loaded or 'Force reset' (or anything that implies it) is used while there is no disk opened. Setting the drive type of unit 8 or unit 9 to 1551, and leaving the image file name empty enables IEC level 1551 drive emulation instead of true (hardware level) drive emulation. This can be used to access .PRG, .P00, .R00, .S00, and .U00 files in the currently selected working directory, and also has the advantage of not increasing the CPU usage. New in version 1.2.11: if the specified image file does not exist, it is automatically created as a formatted empty disk, with the format (D64 or D81), disk name and ID determined from the file name and extension. It is also possible to open disk and tape images archived in .zip format, the first packed file with matching extension is temporarily extracted and used in read-only mode. Floppy / Remove disk / Unit 8 Floppy / Remove disk / Unit 9 Floppy / Remove disk / Unit 10 Floppy / Remove disk / Unit 11 Floppy / Remove disk / All drives These are just shortcuts for setting the image file name for a specific floppy drive to an empty string. Floppy / Replace disk / Unit 8 Floppy / Replace disk / Unit 9 Floppy / Replace disk / Unit 10 Floppy / Replace disk / Unit 11 Floppy / Replace disk / All drives Set the image file name for a specific (or all) floppy drive to an empty string, and then set the original file name again. This is mostly useful when accessing real floppy disks, after the disk is changed. Floppy / Reset / Unit 8 Floppy / Reset / Unit 9 Floppy / Reset / Unit 10 Floppy / Reset / Unit 11 Floppy / Reset / All drives Reset a specific (or all) floppy drive. Floppy / Disable unused drives Turn off the emulation of all floppy drives that are currently active, but have no disk image attached. This can be useful to reduce CPU usage when a drive is no longer needed, without having to reset the emulated machine. Using this option may also be needed to enable IEC level drive emulation, which cannot be used while hardware level emulation on the same unit is still active. Set working directory (Alt + Q) Set the directory to be accessed by the IEC level drive emulation. The filesystem access is read-only by default, but writing can be enabled in the machine configuration. This directory is also used by monitor commands that take a file name argument. 'Debug' menu ------------ Start debugger (Alt + M) Shows the debugger window. Many functions in the debugger can be used either in CPU addressing mode where the 16 bit address space of the currently selected CPU can be accessed, or physical address mode that allows access to all memory in the emulated system, regardless of any memory banking or the debug context selected. The following table shows the memory map in physical address mode; the 8-bit codes on the left are used in the 'Memory paging' window: 00 000000-003FFF Basic ROM 01 004000-007FFF Kernal ROM 02, 03 008000-00FFFF Function (3-plus-1) ROM 04, 05 010000-017FFF Cartridge 1 06, 07 018000-01FFFF Cartridge 2 (used by p4fileio.rom) 0A 028000-02BFFF MPS-801 printer ROM (4K, repeated 4x) 0C 030000-033FFF 1526/MPS-802 printer ROM (8K, repeated 2x) 10 040000-043FFF 1541 floppy drive ROM 20 080000-083FFF 1551 floppy drive ROM 30, 31 0C0000-0C7FFF 1581 floppy drive ROM 40-43 100000-10FFFF Main CPU address space 50-53 140000-14FFFF Printer CPU address space (MPS-802 only) 60-63 180000-18FFFF Floppy unit 8 CPU address space 64-67 190000-19FFFF Floppy unit 9 CPU address space 68-6B 1A0000-1AFFFF Floppy unit 10 CPU address space 6C-6F 1B0000-1BFFFF Floppy unit 11 CPU address space FF 3FC000-3FFFFF RAM (16K) FE-FF 3F8000-3FFFFF RAM (32K) FC-FF 3F0000-3FFFFF RAM (64K; also the default bank for >64K) F0-FF 3C0000-3FFFFF RAM (256K) C0-FF 300000-3FFFFF RAM (1024K) TED and I/O registers are not mapped into the RAM or ROM areas in physical address mode. The monitor commands are mostly similar to those in TEDMON, although most commands - with the exception of G and TR - support CPU/physical address mode switching, and the following have some improvements: A supports undocumented opcodes (using opcode names from 64doc.txt), $ characters and leading zeros are optional, assemble offset can be used to write the code to a different area than where it will actually run D can disassemble to a file, supports undocumented opcodes and disassemble offset F it is possible to fill memory with a pattern of any length, not just a single byte H more advanced pattern matching (specific bits or bytes can be ignored); note that strings should be enclosed within double quote characters T allows the source and destination areas to overlap There are also these new commands: ? prints the list of available commands ? CMD prints help for command 'CMD' AM set/toggle CPU/physical address mode AO set/clear assemble and disassemble offset I prints the current monitor settings (address mode, etc.) SR search for and replace pattern in memory; uses the same rules as the H command, and can also ignore (not change) bits or bytes when writing the replacement pattern TR logs CPU instructions to a file until the debugger is opened again, or the number of instructions exceeds a specified limit W set debug context X same as the 'Continue' button Y same as the 'Step over' button Z same as the 'Step' button Lua scripting ------------- Starting from version 1.2.5, it is possible to run scripts written in Lua from the debugger. This document only describes the use of scripts in the emulator, and the new API functions added; for general information about programming in Lua, see http://www.lua.org/docs.html Clicking the 'Run' button will run the script, and also enable the breakpoint callback function (see below) if it is defined. If there are any syntax or runtime errors, the script is terminated, and the breakpoint callback is disabled. After making any changes to the script, you need to click 'Run' and restart the script for the changes to take effect. It is possible to define a breakpoint callback function in the script, which will be automatically called whenever a breakpoint is triggered, and the debugger window would be shown. This function has the following syntax: function breakPointCallback(debugContext, bpType, addr, value) ... return showWindow end where 'showWindow' is a boolean value, which, if true, will allow the debugger window to be shown like normal, or have the emulated program continue without any break if it is false. The four parameters passed to the function are as follows: debugContext The debugging context from which the break was triggered. The possible values are: 0: the main CPU 1: floppy drive / unit 8 2: floppy drive / unit 9 3: floppy drive / unit 10 4: floppy drive / unit 11 5: printer bpType The type of break, one of the following: 0: breakpoint at opcode read by the CPU 1: data read from memory 2: data written to memory 3: opcode read in single step mode; this happens when 'Step' or 'Step over' are being used, and if the breakpoint callback function returns false, breaks will continue to occur until true is returned 4: video breakpoint; the address is encoded in a special way in this case (see below at setBreakPoint()), and the value is not used addr This is the 16 bit address where the break occured. value The value or CPU opcode read from or written to memory. Not used (always zero) by video breakpoints. The breakpoint callback function will remain active until either a new script is run which does not define one, or the 'Stop' button is clicked. NOTE: an infinite loop in the script will hang the emulator, and a very frequently called and/or complex breakpoint callback may slow down the emulation. The following new functions are defined by the emulator for use in the scripts: AND(...) OR(...) XOR(...) SHL(a, b) SHR(a, b) These simple helper functions implement bitwise operations that are not available in the Lua language by default. AND, OR, and XOR can take any number of integer arguments, and return the bitwise AND, OR, and XOR of the values, respectively. In the case of zero arguments, OR and XOR return zero, while AND returns -1. SHL returns 'a' shifted to the left by 'b' bits, and SHR returns 'a' shifted to the right by 'b' bits. If 'b' is zero, the value is not changed, while a negative 'b' will reverse the direction of shifting. The result of shifting negative values to the right is unspecified. getDebugContext() Returns the current debugging context, which can be one of the following: 0: the main CPU 1: floppy drive / unit 8 2: floppy drive / unit 9 3: floppy drive / unit 10 4: floppy drive / unit 11 5: printer setDebugContext(n) Set the debugging context to 'n' (0 to 5, see above). It is recommended to restore the original debugging context before the script returns. setBreakPoint(bptype, addr, priority) Set a breakpoint or watchpoint at address 'addr' (0-0xFFFF) for the current debugging context, with priority 'priority' (0 to 3). 'bptype' can be one of the following values: 0: any memory access (read, write or CPU opcode read) 1: memory read 2: memory write 3: any memory access, same as bptype == 0 4: video breakpoint, breaks at the TED video position defined by 'addr'; this is only allowed for the main CPU, and cannot be set for floppy drives or printers. Bits 7 to 15 of the address are the vertical position (which is compared against the latched value of the vertical counter in the TED), and bits 0 to 6 are the most significant bits of the horizontal position (compared against the value that would be read from $FF1E) 5: ignore other breakpoints if the program counter is at this address (note: the priority parameter is ignored) 6: CPU opcode read A 'priority' value of -1 will delete an existing breakpoint at the specified address. The read, write, execute, and ignore flags are combined if multiple breakpoints are set at the same address, while the priority will be the highest value specified. NOTE: the changes made to the breakpoint list by the script are not reflected in the breakpoint editor. To restore the previously defined breakpoints, click the 'Apply' button. clearBreakPoints() Deletes all breakpoints that were previously defined for the current debugging context. getMemoryPage(n) Returns the memory bank selected for $0000-$3FFF if 'n' is 0, $4000-$7FFF if 'n' is 1, $8000-$BFFF if 'n' is 2, or $C000-$FFFF if 'n' is 3. The returned value is a 8 bit integer, as described above at the beginning of the debugger documentation. readMemory(addr) Read a byte from 'addr' (0 to 0xFFFF) in the address space of the current debugging context. writeMemory(addr, value) Write 'value' to 'addr' (0 to 0xFFFF) in the address space of the current debugging context. readMemoryRaw(addr) Read a byte from 'addr' (0 to 0x3FFFFF) in the "physical" address space described above at the beginning of the debugger documentation. writeMemoryRaw(addr, value) Write 'value' to 'addr' (0 to 0x3FFFFF) in the "physical" address space described above at the beginning of the debugger documentation. getPC() getSR() getAC() getXR() getYR() getSP() These functions return the registers of the currently selected CPU. PC is a 16 bit value, while the others are 8 bit. setPC(n) setSR(n) setAC(n) setXR(n) setYR(n) setSP(n) Set registers of the currently selected CPU. 'n' should be a 16 bit value when setting PC, and 8 bit for the other registers. Note that changing the program counter only takes effect after the execution of the current instruction is completed. loadProgram(fname) Load PRG or P00 file 'fname', which must be a full path file name. The current debugging context is ignored, and zeropage variables at $2D-$32 and $9D-$9E are updated according to the file loaded. saveProgram(fname) Save the memory area defined by zeropage variables $2B-$2E to a PRG file 'fname', which must be a full path file name. The current debugging context is ignored, and the data is always read from RAM, regardless of memory paging by $FF3E/$FF3F. mprint(...) Prints any number of strings or numbers to the monitor. No separator characters are inserted between the arguments being printed, and a newline character is automatically added at the end of the message. Example: mprint("Running Lua script example...") setDebugContext(0) clearBreakPoints() setBreakPoint(2, 0x0C00, 2) setBreakPoint(2, 0x0C01, 2) function breakPointCallback(d, t, a, v) if (a == 0x0C00 and v == 0x00) or (a == 0x0C01 and v == 0x01) then return true end return false end mprint("done.") This will break only when $00 is written to $0C00, or $01 is written to $0C01. ------------------------------------------------------------------------ Copyright ========= plus4emu is copyright © 2003-2017 by Istvan Varga <istvanv@users.sourceforge.net>. reSID 1.0 copyright © 2010 by Dag Lem. Fl_Native_File_Chooser 0.84 copyright © 2004 by Greg Ercolano. dotconf 1.3 copyright © by Lukas Schröder and William Hubbs. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Credits ------- Thanks to: Hársfalvi Levente - testing the emulator and providing some hardware information MagerValp - testing on MacOS X and contributing binaries Andrea Musuruane - bug reports and fixes related to building the emulator on Fedora Linux Chronos / ACW - TED and SID sound testing on the real machine SVS / FIRE - Windows icons
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IstvanV's great Commodore +4 emulator imported to github
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