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Erik Itter edited this page Jan 26, 2024 · 12 revisions

How-To

Game Mechanics

Ranges

  • Aura-like effects, such as Aura of Vitality, should be able to affect a otherwise viable affected if any part of the affected is in range (token shortest path between the source token's and the target token's closest part being more than the range). If implemented by a circle MeasuringTemplate this means the template's range needs to be 2.5 higher than the range.

LevelDB

I think we are looking at leveljs. There are tools specifically for FVTT, but I guess we should also be able to read the databases with general tools, for debugging at least. Upon asking around there was very strong arguing against ever touching the DB. Seems the community trust in their database facade working flawlessly is extremely high, which should indicate very few problems ever having been found I'd think. So maybe we can table that for some time.

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