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OpenGL version naming is inconsistent #1097

@riccardobl

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@riccardobl

The version naming in AppSettings is a bit inconsistent, in detail

LWJGL_OPENGL3 should be renamed in LWJGL_OPENGL32
LWJGL_OPENGL30 should be added for gl 3.0
LWJGL_OPENGL4 should be renamed in LWJGL_OPENGL40

The changes can be applied without breaking backward compatibility by deprecating LWJGL_OPENGL3 and LWJGL_OPENGL4 and fixing the renderers to deal with the new naming, see the commented lines in e31fc2c

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    defectSomething that is supposed to work, but doesn't. Less severe than a "bug"

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