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bugSomething that is supposed to work, but doesn't. More severe than a "defect".Something that is supposed to work, but doesn't. More severe than a "defect".
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PQTorus vanishes when you're not looking at it directly. Looks like world bounds aren't updated after the vertex buffer is set:
https://vimeo.com/341919874
Suggest adding an updateBound() call at the end of updateGeometry() within PQTorus.java:
...
setBuffer(Type.Position, 3, fpb);
setBuffer(Type.Normal, 3, fnb);
setBuffer(Type.TexCoord, 2, ftb);
setBuffer(Type.Index, 3, sib);
updateBound();
}
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bugSomething that is supposed to work, but doesn't. More severe than a "defect".Something that is supposed to work, but doesn't. More severe than a "defect".