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com.jme3.scene.shape.Line:updatePoints doesn't behave as expected #1202

@Bekreth

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@Bekreth

Inside of the com.jme3.scene.shape.Line class, the function updatePoint does not update the internal start and end point within the object when it updates the underlying VertexBuffer. I see that in the updateGeometry function (which is protected) these internal fields are updated to keep their values the same as the underlying buffers. Is this the intended behavior of these functions?

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defectSomething that is supposed to work, but doesn't. Less severe than a "bug"

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