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So someone was trying to debug why his shaders look odd under a different openGL Version and I remembered there was a way to make jme output non critical warnings/faults/driver messages, basically every call to glError.
This is hidden behind GraphicsDebug (
| if (settings.getBoolean("GraphicsDebug") || settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3)) { |
There should be a setGraphicsDebugMode(true) on AppSettings, the feature is next to undocumented.
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