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I believe there is a problem loading DXT3/DXT5 volume textures exported from the NVidia Photoshop DDS plugin.
Issue 1: Loaded file appears to be very low quality and is perhaps missing the alpha channel. (just a guess).
Issue 2: When mips are generated through the plugin, texture is rendered all black.
Edit: These issues only occur when depth greater than 1. I found this when exporting a texture strip to volume. DDS plugin automatically creates z slices on the x axis
These issues where tested with the code snipped supplied by 1000ml here
I am supplying 4 files. DXT3/DXT5 are for the first issue, DXT5-MIPS is for the second. ARGB8888 is the expected result.
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