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New animation system: shared stateful static objects cause unexpected threading issues #1806

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pspeed42 opened this issue May 3, 2022 · 8 comments · Fixed by #1943
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defect Something that is supposed to work, but doesn't. Less severe than a "bug"
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@pspeed42
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pspeed42 commented May 3, 2022

In general, JME operates in a "threading not supported" mode but in a "you are fine to do whatever until you attach it to the scene graph" sort of way. Meaning that you can load and manipulate Spatials from separate threads but once you attach them to the render-thread managed scene, then hands off.

The animation system internally uses several global objects that keep state. By default, these are shared across every loaded animation, no matter where it was loaded.

Examples at the lowest level are AnimInterpolators.NLerp and AnimInterpolators.LinearVec3f:
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/anim/interpolator/AnimInterpolators.java#L46

...which are then used by one shared FrameInterpolator instance:
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/anim/interpolator/FrameInterpolator.java#L41
...that is the default for MorphTrack and TransformTrack:
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/anim/MorphTrack.java#L55
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/anim/TransformTrack.java#L53

And while you could meticulously set your own:
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/anim/TransformTrack.java#L302
...it won't be serialized:
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/anim/TransformTrack.java#L332

At a high level, the right solution would be to share a single FrameInterpolator instance (and its own instances of NLerp, LinearVector3f, etc.) across the AnimComposer/SkinningControl and not across the whole Java virtual machine. I'm still trying to figure out the simplest/least-impactful way to make that happen. (Locally I've modified all of these cases to create their own instances and it solves the problems.)

As it stands, if you load Jaime.j3o into a scene and let him run around while meanwhile loading a totally separate model in another thread... posing or modifying that animation from that other thread will cause Jaime to glitch or crash. Which breaks the mental threading model under which JME normally operates.

Or in my case, when having a game load thread animate physics collision shapes while the rendering thread is trying to play animations:
https://www.youtube.com/watch?v=lWAEevlytPE

animation-error1

@stephengold stephengold added this to the Future Release milestone May 3, 2022
@stephengold stephengold added the defect Something that is supposed to work, but doesn't. Less severe than a "bug" label May 4, 2022
@pavly-gerges
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pavly-gerges commented May 4, 2022

At a high level, the right solution would be to share a single FrameInterpolator instance (and its own instances of NLerp, LinearVector3f, etc.) across the AnimComposer/SkinningControl and not across the whole Java virtual machine. I'm still trying to figure out the simplest/least-impactful way to make that happen. (Locally I've modified all of these cases to create their own instances and it solves the problems.)

Does using MorphTrack#setFrameInterpolator(FrameInterpolator interpolator) to set different interpolators across different tracks solves the problem ?

If so, i suppose we could simply, refractor AnimInterpolators to a factory class that creates and returns different types of interpolators that could be used within a FrameInterpolator and applied and serialized within a MorphTrack ?

EDIT :
For example : instead of :

    public static final AnimInterpolator<Quaternion> NLerp = new AnimInterpolator<Quaternion>() {
        private Quaternion next = new Quaternion();

        @Override
        public Quaternion interpolate(float t, int currentIndex, TrackDataReader<Quaternion> data, TrackTimeReader times, Quaternion store) {
            data.getEntryClamp(currentIndex, store);
            data.getEntryClamp(currentIndex + 1, next);
            store.nlerp(next, t);
            return store;
        }
    };

it will be :

public class DefaultQuaternionInterpolator extends AnimInterpolator<Quaternion> {
        private Quaternion next = new Quaternion();

        @Override
        public Quaternion interpolate(float t, int currentIndex, TrackDataReader<Quaternion> data, TrackTimeReader times, Quaternion store) {
            data.getEntryClamp(currentIndex, store);
            data.getEntryClamp(currentIndex + 1, next);
            store.nlerp(next, t);
            return store;
        }

}
public static AnimInterpolator<Quaternion> createNLerp() {
     return new DefaultQuaternionInterpolator();
}

and on FrameInterpolator may be :

public class FrameInterpolator {
....
public FrameInterpolator(final AnimInterpolator<Vector3f> translators, final AnimInterpolator<Vector3f>  scalors, final AnimInterpolator<Quaternion> rotators) {
     .......
} 

public static FrameInterpolator createDefaultInterpolator() {
     return new FrameInterpolator(AnimInterpolator.createLinearVec3f(), AnimInterpolator.createLinearVec3f(), AnimInterpolators.createNLerp());
}

And on TransformTrack :

public class TransformTrack implements AnimTrack<Transform> {

    private double length;
    private FrameInterpolator interpolator = FrameInterpolator.createDefaultInterpolator();
    private HasLocalTransform target;
    ....
    }

@pspeed42
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pspeed42 commented May 4, 2022

The above is what I've done locally to fix the issue. Which means it creates around 2400 FrameInterpolator instances for the two models I have loaded. It's not really the right solution in the end but it does work.

@pavly-gerges
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pavly-gerges commented May 4, 2022

The above is what I've done locally to fix the issue. Which means it creates around 2400 FrameInterpolator instances for the two models I have loaded. It's not really the right solution in the end but it does work.

But, this seems to be the only solution tho.

EDIT :
So, Could it be for each single model there would be one FrameInterpolator (i think this is a user side code and the engine shouldn't restrict the number of objects ?).

@pspeed42
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pspeed42 commented May 4, 2022

I quote my own post: "At a high level, the right solution would be to share a single FrameInterpolator instance (and its own instances of NLerp, LinearVector3f, etc.) across the AnimComposer/SkinningControl and not across the whole Java virtual machine. "

So yes, one per model is already what I said.

@stephengold
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Is anyone working on this issue?

@pspeed42
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pspeed42 commented Feb 6, 2023

I'm not working on it as I've hacked my local JME in an ugly way to work around this issue. It's way down on my very long to-do list to fix this in JME properly.

...but if you're looking for something to do, this is a nice meaty/tricky one.

@stephengold
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What if, instead of a global default FrameInterpolator there were one default instance per thread? Would that resolve this issue?

@pavly-gerges
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I think it will resolve the issue, the original issue comes from using the static storage specifier, I suggested above to create a factory class that can create different instances of frame interpolators to feed in each thread.

@Ali-RS Ali-RS modified the milestones: Future Release, v3.6.0 Feb 8, 2023
Ali-RS pushed a commit that referenced this issue Feb 12, 2023
…#1943)

* solve issue #1806 (global FrameInterpolator violates threading model)

* FrameInterpolator:  deprecate the global instance
Ali-RS pushed a commit that referenced this issue Feb 12, 2023
…#1943)

* solve issue #1806 (global FrameInterpolator violates threading model)

* FrameInterpolator:  deprecate the global instance
bob0bob added a commit to bob0bob/jmonkeyengine that referenced this issue May 31, 2023
* Android: Implemented AndroidNativeBufferAllocator - Deprecated AndroidBufferAllocator (jMonkeyEngine#1821)

* [skip ci] update natives snapshot

* Add GL debug capabilities (jMonkeyEngine#1790)

* Add GL debug capabilities

* Fix: check for null names

* Add java types to VarType and type checks to MatParam (jMonkeyEngine#1797)

* SettingsDialog: Fixed LAF

* SettingsDialog: Updated jme3 copyright

* README.md:  add a link to Chatter Games website

* Update README.md to include Exotic Matter (jMonkeyEngine#1838)

Would be great to have our game Exotic Matter also mentioned as its engine is based on jME. Thanks!

* jme3-examples:  update the fallback URLs for "TerrainGridTestData.zip"

* Improved code readability: ParticlePointMesh and ParticleTriMesh (jMonkeyEngine#1831)

* jme3-core:  add tests for Transform.toString()

* Fix issue  jMonkeyEngine#1839 (Memory Leak in DefaultLightFilter)

Co-authored-by: Lukas Habring <lukas@Lukas-PC>

* Added getter & setter for FilterPostProcessor.depthFormat (jMonkeyEngine#1841)

* Added setter for FilterPostProcessor.depthFormat

* Added getter for FilterPostProcessor.depthFormat

* update the Gradle wrapper to v7.5.1

* main.yml:  GitHub Action's ubuntu-18.04 environment is deprecated

* bugfix:  mergedJavadoc task is incompatible with Gradle v7

* main.yml:  udate "actions/setup-java" to v3

* main.yml:  add JDK 17 tests

* build.gradle: update gradleVersion in case user runs the "wrapper" task

* Fix jMonkeyEngine#1843 (java.util.zip.ZipException in HttpZipLocator) (jMonkeyEngine#1842)

* HttpZipLocator:fix invalid code lengths set & invalid distance too far back ZipExceptions.

* Get file name length and extra field length from local file header to calculate file data offset.

* Make fields `byteBuf`, `charBuf`, `utf8Decoder` non-static because they are not thread-safe.

* Surround streams with try-with-resources block.

* Clean up the display modes parsing

* No need to separately test for the contains

* README.md:  SDK v3.4 has been released

* Some enhancement to new animation system (jMonkeyEngine#1845)

* Some enhancement to new animation system, including:
* Option to enable/disable animation mask propagation to child actions.
* Option to control max transition weight. For example useful for controlling smooth animation transition when an animation is removed from an upper layer.
* Added animation loop support in AnimLayer.
* AnimLayer can now also keep action name, so one can easily lookup currently playing action name in an specific layer.

* Minor Javadoc fix.

* AnimLayer: clear `currentActionName` inside `cloneFields` method.

* Added a Loop tween to Tweens factory class (jMonkeyEngine#1846)

* Added a Loop tween to Tweens factory class. Supports looping by count or duration.

* Redesigned the Loop tween to work similar to Sequence tween. Now fast forwarding the loop will also try to catch up the loops left behind making sure they always see their 'length'.

* Added the missing Override annotation.

* Added Tweens.cycle() and Tweens.invert() methods (jMonkeyEngine#1849)

Cycle is used for running delegate tween back and force and Invert is used to run delegate tween backward.

* BlendAction: resolve slow-motion side effect caused by stretching actions (jMonkeyEngine#1848)

* BlendAction: resolve slow motion side effect caused by stretching any action that doesn't have the same length. It generates speed factor for each child animation that are dynamically interpolated and applied to base speed based on the blend weight taken from blend space.

* Add missing javadoc.

* Add Copyright.

* Renamed calculateSpeedFactors() to applyDefaultSpeedFactors() and made it non static.

* Fix issue jMonkeyEngine#1850 (JmeSystem.writeImageFile() throw java.nio.BufferUnderflowException) (jMonkeyEngine#1851)

* jme3-jogg:  upgrade the j-ogg-all library to v1.0.2

* jMonkeyEngine#1569 Fix license file to be better detected by GitHub (jMonkeyEngine#1855)

* jme3-plugins:  update the "gson" library to v2.9.1

* workflows/main.yml:  update the "checkout" action to v3

* fix: broken link in README.md (jMonkeyEngine#1858)

Signed-off-by: Kasper Aaquist Johansen <kasperaaquist@gmail.com>

Signed-off-by: Kasper Aaquist Johansen <kasperaaquist@gmail.com>

* workflows/main.yml:  update wrapper-validation-action to v1.0.5

* update wrapper-validation-action to v1.0.5 (one more place)

* README.md:  SDK v3.5.2 has now been published

* Quaternion:  javadoc

* Add instance culling function in InstancedGeometry (jMonkeyEngine#1865)

* Added a workaround to prevent shadow disappearing on instanced geometries away from camera by introducing an instance culling function on InstancedGeometry. There also is a default implementation provided.

* Removed the bound-scale hack for shadow disappearing issue from DefaultInstanceCullingFunction. The “right” solution is to have it pay attention to the frustums of whatever shadow-casting lights are around… but anyway developers now can implement their own frustum culling however they like or even "unset" it to disable instance culling which should also resolve the shadow issue.

* Remove unused imports.

* Fix: make the stencil test functions usable. (jMonkeyEngine#1866)

* Fix: make the stencil test functions usable.

* Fix: formatting

* Fix: formatting

* Fix: formatting

* Fix: copyright year

* upgrade to Gradle v7.6 (for its Java 19 support)

* Read shorts properly

* More efficient logging

* Read unsigned byte properly

* Remove unnecessary byte and call the variable c as in the formulas

* move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (jMonkeyEngine#1876)

* Refactory Settings/Error dialogs in JmeDialogsFactory and jme3-awt-dialogs

* add build.gradle

* Add copyright headers

* Fix formatting and documentation

Co-authored-by: riccardobl <riccardo0blb@gmail.com>

* JmeSurfaceView: Package migration (jMonkeyEngine#1819)

* JmeSurfaceView: migration to new package (com.jme3.view.surfaceview)

* JmeSurfaceView: migration to new package (com.jme3.view.surfaceview)

* upgrade the groovy-test library to v3.0.13

* jme3-core:  correct/clarify javadoc

* Implementation of a glTF extension loader for KHR_texture_transform (jMonkeyEngine#1869)

* Implementation of a glTF extension loader for KHR_texture_transform

* Thread-safe version of the glTF extension loader for KHR_texture_transform

* Updated thread-safe version of the glTF extension loader for KHR_texture_transform

* Fix (switched indices of the translation matrix): thread-safe version of the glTF extension loader for KHR_texture_transform

* Added support for texCoord, fixed matrix comparison

* Simplified matrix comparison, removed trailing whitespaces

* Update to differentiate transformations applied to different UV sets

* Improved memory usage for transformMap

* Specified Map generic types & removed unnecessary cast

Co-authored-by: Manuel <Manuel@DESKTOP-6RJH3UF>

* jme3-core:  test the com.jme3.math.Triangle class

* bugfix:  Mesh.getTriangle() may yield an incorrect centroid

* Fix jMonkeyEngine#1867 (LightFilter gets applied even if not needed) (jMonkeyEngine#1872)

* Add NullLightFilter.java

* Add usage of null light filter when rendering shadowmaps

* Fix formatting

* Make static NullLightFilter final

* Fix formatting and author

* BlendableAction: Fix JavaDoc for setMaxTransitionWeight & replace assert with IllegalArgumentException (jMonkeyEngine#1881)

* Fix jMonkeyEngine#1412 (GltfLoader does not support AO packed in MetallicRoughnessMap) (jMonkeyEngine#1880)

* Fix jMonkeyEngine#1882 (J3MLoader always generates mips ignoring MinFilter) (jMonkeyEngine#1884)

* Get texture mips generation flag from MinFilter specified in j3m file.

* Update copyright date.

* Fix J3MLoaderTest failing.

* Fix TestMaterialWrite failing.

* Update copyright date.

* Use Trilinear if no min filter is specified in j3m file.

* Add copyright note in J3MOutputCapsule.

* Fix J3MLoaderTest failing.

* Made extension loaders non-static to avoid concurrency issues (jMonkeyEngine#1886)

Now each GltfLoader instantiated via ThreadLocal will have its own instances of extension loaders.

* Fix jMonkeyEngine#1883 (Image class wrongly setting GL mips flags inside the constructor) (jMonkeyEngine#1885)

* AreaUtils: Migrated package to `com.jme3.util` (jMonkeyEngine#1826)

* AreaUtils: Migrated package to `com.jme3.util`

* com.jme3.uitl.AreaUtils: removed code duplicates - added `final` class specifier

* com.jme3.util.AreaUtils: fixed duplication build error

* utils/AreaUtils.java: full migration to the utility package

* scene/control/AreaUtils.java: removed utility methods - delegated functionality to `jme3.utils.AreaUtils`

* scene/AreaUtils: fixed `jme3.util` package linking typo

* Renderer:  javadoc correction

* update the groovy-test library to v3.0.14

* LICENSE.md:  add 2023 to copyright years

* Fix jMonkeyEngine#1892 (TestChooser does not show classes list when run with java 8) (jMonkeyEngine#1893)

* TestChooser:fix class list not showing when run with java 8.

* Update copyright date.

* main.yml: use "temurin" openjdk. Fix jMonkeyEngine#1896 (jMonkeyEngine#1897)

* README.md:  add Demon Lord to the list of published games

* Fix jMonkeyEngine#1773 (Wrong particle position when `worldSpace` flag equals to true) (jMonkeyEngine#1889)

* Add test case for issue jMonkeyEngine#1773.

* Fix wrong particle position when using 'EmitterMeshVertexShape' or 'EmitterMeshFaceShape' and worldSpace flag equal to true. The old code was interpolating particles position toward emitter world position and this was only working fine for EmitterPointShape and in the other shapes this was causing particles not keep the shape because they were being dragged toward emitter position. The new code calculates the distance vector from emitter last location to the current emitter location and subtracts it from particles position to generate a hypothetical position that is used for interpolation.

* Add javadoc to TestIssue1773.

* Minor javadoc fix.

* jme3-niftygui: solve issue jMonkeyEngine#1891 (incorrect fullscreen layout)  (jMonkeyEngine#1895)

* jme3-lwjgl:updated to lwjgl v2.9.4 hosted by org.jmonkeyengine. Fix jMonkeyEngine#1247, jMonkeyEngine#1215, jMonkeyEngine#947 (jMonkeyEngine#1902)

* Fix jMonkeyEngine#1890 (crashes attempting to run example apps in fullscreen with LWJGL v2) (jMonkeyEngine#1898)

* jme3-lwjgl:fallback to standard 60Hz fullscreen display mode if the specified frequency in the AppSettings is not available and log a warning.

* Fallback to whatever bps or frequency is available. Added a wild-card value to let selecting any bps or frequency available by passing -1.

* Support AWT display frequency model. Looks like AWT uses mathematics round to convert float frequency values to int while lwjgl 2 uses mathematics floor. For example if frequency is 59.83, AWT will return 60 but lwjgl 2 will return 59.

* Remove redundant check.

* Added documentation for getFullscreenDisplayMode method.

* When in VR attach the debug scene to the two eye's scenes. Fix#1795  (jMonkeyEngine#1888)

* jMonkeyEngine#1795 When in VR attach the debug scene to the two eye's scenes

This ensures they show up correctly

* jMonkeyEngine#1795 Whitespace corrections

* jMonkeyEngine#1795 Further whitespace corrections

* jMonkeyEngine#1795 Yet more whitespace corrections

* jMonkeyEngine#1795 Add explanatory comment as to why VR and non-VR have totally different approaches

* Refactored PBR Terrain to use new for-loops. Fix jMonkeyEngine#1785 (jMonkeyEngine#1901)

Drastically reduced code by utilizing JME's new potential for define-compatible for-loops in shaders. Also cleaned up some other little things like indentations, comments, and code placement so that the code is much more organized and easier to understand.

* add the Spatial.addControlAt() method (jMonkeyEngine#1899)

* JmeContext:  add a getSystemListener() method (jMonkeyEngine#1894)

* jme3-examples:  add tests for issue jMonkeyEngine#1903

* Refactored Advanced PBR Terrain to use new for-loops (jMonkeyEngine#1904)

* Refactored Advanced PBR Terrain to use new for-loops

Similar to my recent pull request doing the same for the base PbrTerrain shader (jMonkeyEngine#1901) this PR also adds for-loop support to the advanced version of the pbr shader that uses texture arrays

* Update PBRTerrain.frag

* Update AdvancedPBRTerrain.frag

* Update AfflictionLib.glsllib (jMonkeyEngine#1905)

This PR goes along with my last PR cleaning up the AdvancedPBRTerrain.j3md shader. The method getTriPlanarBlendFromTexArray() was put into this glsllib that contains all of the other commonly used functions for the pbr terrain shaders.

* common.gradle: set class files compatible with Java 8 using "release" option (jMonkeyEngine#1907)

* common.gradle: set class files compatible with Java 8. This will keep java 8 compatibility when it is compiled with newer java versions.

* Merge with existing block.

* Reformat code.

* common.gradle: add "Created-By" jar manifest to show Java version and vendor name (jMonkeyEngine#1913)

* common.gradle: add Created-By in jar manifest to show java version used to create the jar.

* Also add vendor name.

* ParticleEmitter: improve code readability. Apply the DRY principle (jMonkeyEngine#1912)

* add 4 getters to JmeContext for screen position and frame-buffer size (jMonkeyEngine#1911)

* test and fix for jMonkeyEngine#1909 (NPE while generating tangents) (jMonkeyEngine#1910)

* add a JUnit test for issue 1909 (NPE while generating tangents)

* solve issue jMonkeyEngine#1909 (NPE while generating tangents)

* jme3-lwjgl: bump to lwjgl 2.9.5 (jMonkeyEngine#1914)

* Fix jMonkeyEngine#1917 (RendererException in ScreenshotAppState: Attempting to upload empty buffer) (jMonkeyEngine#1918)

* PBRLighting: fix comment describing packed MetallicRoughnessMap (jMonkeyEngine#1921)

Updated a comment about the MetallicRoughness map that previously said the Red channel is unused - changed to instead say that the red channel of MR map stores the AO value if AoPackedInMRMap is true.

* solve issue jMonkeyEngine#1919 (underflow while generating tangents) (jMonkeyEngine#1920)

* jme-core:  add a test for issue jMonkeyEngine#1919 (underflow generating tangents)

* MikktspaceTangentGenerator: solve jMonkeyEngine#1919 (underflow generating tangents)

* main.yml: deploy with jdk17 (jMonkeyEngine#1922)

* Fix jMonkeyEngine#1923 (OSSRH artifacts are build with different java version) (jMonkeyEngine#1924)

* main.yml: build on pushes to the new v3.6 branch

* gradle.properties: next release from "master" branch should be v3.7.0

* resolve issue jMonkeyEngine#1926 (unnecessary dependencies) (jMonkeyEngine#1927)

* buildscript: move def of "niftyVersion" to "common.gradle" (shared between projects)

* jme3-testdata:  rm dependency on "nifty-style-black" (redundant with "jme3-niftygui")

* buildscript: mv "nifty-examples" dependency from "jme3-testdata" to "jme3-examples"

* solve issue jMonkeyEngine#1928 (OutOfMemoryError in FBX importer) (jMonkeyEngine#1929)

* solve issue jMonkeyEngine#1928 (OutOfMemoryError in FBX importer)

* tweak the new javadoc

* solve issue jMonkeyEngine#1930 (NPE in FbxLayerElement) (jMonkeyEngine#1931)

* solve issue jMonkeyEngine#1932 (class cast exceptions in FBX importer) (jMonkeyEngine#1934)

* solve issue jMonkeyEngine#1933 (unsupported operation in FbxNode) (jMonkeyEngine#1936)

* solve issue jMonkeyEngine#1937 (NPE in FbxObject) (jMonkeyEngine#1938)

* solve issue jMonkeyEngine#1939 [NPE in FbxMesh.applyCluster()] (jMonkeyEngine#1940)

* FBXCluster:  create empty arrays if the cluster contains no keyframes

* FbxLoader:  don't construct an animation if there are no keyframes

* update Groovy to v3.0.15

* Update Application.start javadoc. (jMonkeyEngine#1947)

* Update RenderState.setLineWidth javadoc. (jMonkeyEngine#1948)

* Fix jMonkeyEngine#1945 (IllegalStateException when running TestAWTPanels with LWJGL 3) (jMonkeyEngine#1949)

* solve issue jMonkeyEngine#1879 (compile-time error in Skinning.glsllib) (jMonkeyEngine#1942)

* Fix issue jMonkeyEngine#1558 (TestAWTPanels crashes with LWJGL v3 on Linux) (jMonkeyEngine#1944)

* TestAwtPanels: apply swing system LAF. This is needed to prevent JVM crash on Linux and LWJGL 3. (See issue jMonkeyEngine#1558)

* Use single class imports.

* solve issue jMonkeyEngine#1806 (global FrameInterpolator violates threading model) (jMonkeyEngine#1943)

* solve issue jMonkeyEngine#1806 (global FrameInterpolator violates threading model)

* FrameInterpolator:  deprecate the global instance

* Fix a typo in LwjglWindow (jMonkeyEngine#1953)

* Add WaterFilter.getReflectionView method (jMonkeyEngine#1951)

* Added WaterFilter.getReflectionView method.

* Update javadoc.

* README.md:  delete a dead link (Maker's Tale)

* README.md:  add a link to Wild Magic

* resolve issue jMonkeyEngine#1955 (Can not play vorbis audio on Android API 31+) (jMonkeyEngine#1956)

* android-native-vorbis: fix double asset file descriptor closure

* NativeVorbis: better names and javadocs

* NativeVorbisFile#readIntoBuffer: specifies the start and the end of the read

* NativeVorbisFile: better explanation for the output buffer on read functions

* com_jme3_audio_plugins_NativeVorbisFile.c: refactored logs

* NativeVorbisFile: some docs enhances

* NativeVorbisLoader: added updated jme3-copyright

* [skip ci] update natives snapshot

* jme3-jogg: remove dependency on Java Media Framework (jMonkeyEngine#1962)

* solve issue jMonkeyEngine#1960 (use jme3-jogg for loading ogg files on android) (jMonkeyEngine#1961)

* solve issue jMonkeyEngine#1963 (TestMusicPlayer fails to load AL library on lwjgl2) (jMonkeyEngine#1964)

* TestMusicPlayer: fix UnsatisfiedLinkError when using lwjgl2. Solves issue jMonkeyEngine#1963

* Add missing load function for "openal" natives.

* Removed the unnecessary check for lwjgl 2 in classpath.

* Fix comment

* Replace Exception with warning in TerrainPatch (jMonkeyEngine#1966)

* Replace Excpetion with warning in TerrainPatch

PR following up on the discussion in this thread: 
https://hub.jmonkeyengine.org/t/terrain-collision-exception/46491/6

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Update TerrainPatch.java

* Cleanup NativeLibraryLoader & fix wrong library path  (jMonkeyEngine#1967)

* Cleanup NativeLibraryLoader

* Fix wrong library path

* solve issue jMonkeyEngine#1969:  missing check in GLRenderer.clearVertexAttribs() (jMonkeyEngine#1970)

* solve issue jMonkeyEngine#1975:  TestAttachDriver doesn't reset properly (jMonkeyEngine#1976)

* Improve NativeLibraryLoader (jMonkeyEngine#1973)

* Improve NativeLibraryLoader.

* Add javadoc.

* Moved library extraction requirement check into a separate method.

* Fix javadoc.

* Refactor library extraction check method.

* Extract natives to system temp directory retrieved by System.getProperty("java.io.tmpdir") instead of working directory.

* Renamed enum "Openal" to "OpenAL" and added javadoc on NativeLibraries.

* Update comments.

* Deploy master branch commits as snapshot (jMonkeyEngine#1983)

* Deploy main branch commits as snapshot

* Snapshot builds don't have a Release artifact

* restrict snapshot to actual commits on master branch

* Deploy steps don't actually use test-run maven artifacts

* Partial Revert. We need that artifact

* Fix sonatype snapshots repo url

as mentioned in https://central.sonatype.org/publish/publish-guide/

* Allow use of Emissive color as a multiplier with EmissiveMap in PBRLighting (jMonkeyEngine#1979)

* Add support for NormalScale in PBRLighting & GltfLoader (jMonkeyEngine#1980)

* Added NormalScale factor in PBRLighting. The scalar parameter applied to each normal vector of the normal map. This value scales the normal vector in X and Y directions using the formula: `scaledNormal =  normalize((<sampled normal texture value> * 2.0 - 1.0) * vec3(<normal scale>, <normal scale>, 1.0))`.

* Add support for reading NormalScale in GltfLoader.

* Add support for AoStrength in PBRLighting & GltfLoader (jMonkeyEngine#1981)

* Added AoStrength factor in PBRLighting. A scalar multiplier controlling the amount of occlusion applied.

* Add support for reading AoStrength in GltfLoader.

* Fix ao calculation to follow gltf specs.

* Update comment on AoStrength mentioning the min and max values.

* Clamp ao to 0 for negative values that might cause by applying AoStrength > 1.

* Use glsl clamp instead of max.

* update Groovy to v3.0.16

* Some javadoc cleanup (jMonkeyEngine#1986)

* Fix some invalid HTML tags

* Correct deprecation annotations

* Doc-comments cleanup

- Corrected some typos, grammar, etc.
- reflowed egregiously long comment lines to comply with column limits

* README.md: latest stable version of Engine

* LwjglContext: re-initialize renderer on context restart (lwjgl 2) (jMonkeyEngine#1988)

* LwjglContext: initialize renderer on context restart (lwjgl 2).

* Reset GL objects in renderer when context restart.

* README.md:  add Mravelous Marbles to the list of JME-powered games

* update the LWJGL3 libraries from v3.3.1 to v3.3.2

* update Groovy to v3.0.17

* correctly handle negative IDs in getUniqueId() methods (jMonkeyEngine#1991)

* NativeLibraryLoader:  more detailed exception in computeNativesHash() (jMonkeyEngine#2001)

* README.md:  add "Boxer" to the project list

* solve issue jMonkeyEngine#2003 (ParticleDepositionHeightMap.load return value) (jMonkeyEngine#2005)

* solve issue jMonkeyEngine#2002 (TerrainGridTileLoaderTest fails to load tiles) (jMonkeyEngine#2006)

* solve issue jMonkeyEngine#2002 (TerrainGridTileLoaderTest fails to load tiles)

* TerrainGridTileLoaderTest:  add a clarifying comment

* solve issue jMonkeyEngine#2011 (app crashes when using OpenGL version 3.0 and 3.1 with LWJGL 3) (jMonkeyEngine#2009)

* fix system crush issue when set desktop AppSetting.setRenderer below 3.2

* Revert "fix system crush issue when set desktop AppSetting.setRenderer below 3.2"

This reverts commit 11b7c9e.

* fix system crush issue when set desktop AppSetting.setRenderer below 3.2. This fix is reedited by instruction of ali_rs

---------

Co-authored-by: ray <raymond.yang@cottonwoodanalytics.com>

* solve issue jMonkeyEngine#2007 (instanced objects are culled when using WaterFilter) (jMonkeyEngine#2008)

* Fix issue with InstancedGeometry that uses the wrong camera for "instance culling" check.

* Minor javadoc update.

* Variables should start with lower-case. (jMonkeyEngine#2013)

New PullRequest as suggested in jMonkeyEngine#2012

Co-authored-by: Starcommander <starcommander@gmx.at>

* solve issue jMonkeyEngine#1992: better messages in spatial assertions (jMonkeyEngine#1993)

* jMonkeyEngine#1992 Improve the messages being reported from spatial assertions

* jMonkeyEngine#1992 Make clear what name is in the assertion messages

* jMonkeyEngine#1992 Whitespace correction

* solve issue jMonkeyEngine#2015 (Picture class lacks 2 getters)

* CloneableSmartAsset:  clarify the setKey() javadoc (jMonkeyEngine#2018)

* update Gradle to v7.6.1

---------

Signed-off-by: Kasper Aaquist Johansen <kasperaaquist@gmail.com>
Co-authored-by: Scrappers Team <60224159+Scrappers-glitch@users.noreply.github.com>
Co-authored-by: Github Actions <actions@users.noreply.github.com>
Co-authored-by: Riccardo Balbo <riccardo0blb@gmail.com>
Co-authored-by: Scrappers <scrappers.tm@gmail.com>
Co-authored-by: Stephen Gold <sgold@sonic.net>
Co-authored-by: Florian Frankenberger <f.frankenberger@mobiuscode.de>
Co-authored-by: Wyatt Gillette <jefferydeaver2010@gmail.com>
Co-authored-by: Lukas-Habring <102620478+Lukas-Habring@users.noreply.github.com>
Co-authored-by: Lukas Habring <lukas@Lukas-PC>
Co-authored-by: JosiahGoeman <31492985+JosiahGoeman@users.noreply.github.com>
Co-authored-by: Paul Speed <pspeed42@users.noreply.github.com>
Co-authored-by: Ali-RS <ali_codmw@yahoo.com>
Co-authored-by: Toni Helenius <helenius.toni@gmail.com>
Co-authored-by: Jan Schäfer <j@nschaefer.net>
Co-authored-by: Kasper Aaquist Johansen <kasperaaquist@gmail.com>
Co-authored-by: Michael Zuegg <zzuegg@users.noreply.github.com>
Co-authored-by: manuelrmo <118840772+manuelrmo@users.noreply.github.com>
Co-authored-by: Manuel <Manuel@DESKTOP-6RJH3UF>
Co-authored-by: Noeri Huisman <8823461+mrxz@users.noreply.github.com>
Co-authored-by: richardTingle <6330028+richardTingle@users.noreply.github.com>
Co-authored-by: Ryan McDonough <peanut64646@gmail.com>
Co-authored-by: Sailsman63 <lukejsails@gmail.com>
Co-authored-by: Raymond Young <gongxi83@163.com>
Co-authored-by: ray <raymond.yang@cottonwoodanalytics.com>
Co-authored-by: Paul Kashofer <soundmodul@gmx.at>
Co-authored-by: Starcommander <starcommander@gmx.at>
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