You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Within GLRenderer the renderViewPort method leaves a clipRect in the OpenGL state. This means that other calls to GLRenderer #copyFrameBuffer may give surprising (clipped) results
GLRenderer#renderViewPort should clear the clipRect state once it has finished its render
The text was updated successfully, but these errors were encountered:
richardTingle
changed the title
Renderer#renderViewPort method leaves a clipRect in the OpenGL state
RenderManager#renderViewPort method leaves a clipRect in the OpenGL state
Mar 17, 2024
Within GLRenderer the renderViewPort method leaves a clipRect in the OpenGL state. This means that other calls to GLRenderer #copyFrameBuffer may give surprising (clipped) results
GLRenderer#renderViewPort should clear the clipRect state once it has finished its render
See https://hub.jmonkeyengine.org/t/blitted-to-frame-buffer-only-copies-part-of-source/47564 for an example of the problem caused
(I intend to put in a PR for this myself)
The text was updated successfully, but these errors were encountered: