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Original file line number Diff line number Diff line change
Expand Up @@ -384,28 +384,25 @@
//spec gloss tex reads:

#ifdef SPECGLOSSPIPELINE
float glossiness = m_Glossiness;
#ifdef USE_PACKED_SG
vec4 specularColor = texture2D(m_SpecularGlossinessMap, newTexCoord);
float glossiness = specularColor.a * m_Glossiness;
specularColor *= m_Specular;
glossiness *= specularColor.a;
#else
#ifdef SPECULARMAP
vec4 specularColor = texture2D(m_SpecularMap, newTexCoord);
#else
vec4 specularColor = vec4(1.0);
#endif
#ifdef GLOSSINESSMAP
float glossiness = texture2D(m_GlossinesMap, newTexCoord).r * m_Glossiness;
#else
float glossiness = m_Glossiness;
glossiness *= texture2D(m_GlossinesMap, newTexCoord).r;
#endif
specularColor *= m_Specular;
surface.specularColor = specularColor;
#endif
specularColor *= m_Specular;
surface.specularColor = specularColor.rgb;
surface.roughness = 1.0 - glossiness;
#endif



vec3 ao = vec3(1.0);
#ifdef LIGHTMAP
vec3 lightMapColor;
Expand Down Expand Up @@ -475,7 +472,6 @@

#ifdef SPECGLOSSPIPELINE
surface.diffuseColor = surface.albedo;// * (1.0 - max(max(specularColor.r, specularColor.g), specularColor.b));
surface.roughness = 1.0 - m_Glossiness;
surface.fZero = surface.specularColor.xyz;
#else
surface.specularColor = (0.04 - 0.04 * surface.metallic) + surface.albedo * surface.metallic; // 0.04 is the standard base specular reflectance for non-metallic surfaces in PBR. While values like 0.08 can be used for different implementations, 0.04 aligns with Khronos' PBR specification.
Expand Down