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Jack Treado edited this page Jul 7, 2021
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This is an object-oriented simulation framework to use the deformable particle model in a wide variety of contexts. The goal is to provide a fast "engine" (src/dpm.h) that handles all of the normal molecular dynamics (MD) stuff (velocity-Verlet, FIRE energy minimization, linked-list neighbor checking, etc) so that you can implement protocols in your own class, or by adding to the classes that already exist.
This is a work in progress, so please keep that in mind. This code is maintained by programmer-scientists, not scientist-programmers, so any and all suggestions, edits, issue flags, etc are welcome and vital.
Created by Jack Treado, July 2021.