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Currently, the quadtree indexes the framedGraph space, normalizing the sizes by the container width. This works but is conceptually weird and might cause issues with screens having a vertical aspect ratio.
We could use the nullCamera viewport space to index but there are two issues with this:
Handling rotations
We would be wasting some part of the x or y dimension (we already are actually), since we rescale the graph aspect ratio wrt viewport aspect ratio.
The text was updated successfully, but these errors were encountered:
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Currently, the quadtree indexes the
framedGraph
space, normalizing the sizes by the container width. This works but is conceptually weird and might cause issues with screens having a vertical aspect ratio.We could use the nullCamera
viewport
space to index but there are two issues with this:The text was updated successfully, but these errors were encountered: