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The idea was to add a way to specify alongside a webgl program a way to:
declare the hitbox (that must be a rectangle) for a rendered node (the default being a square inscribing the node circle, basically)
declare a way to check for collision (typically in viewport coordinates, against mouse position)
There are some issues there:
the quadtree has no method to take an arbitrary rectangle to index (internally it can, it is more of an API problem) but we still have an issue about the sizes, wrt the framedGraph space. And the fact that this space has some blank space on the outskirts of the largest dimension (see Cleanup quadtree space #1310).
regarding collisions, if we take the node case, we need the viewport positions, and the camera-scaled size. The fact is we might need arbitrary supplementary data from NodeDisplayData here to make a decision and maybe scale some other sizes (edge thickness etc.)
The text was updated successfully, but these errors were encountered:
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
The idea was to add a way to specify alongside a webgl program a way to:
There are some issues there:
framedGraph
space. And the fact that this space has some blank space on the outskirts of the largest dimension (see Cleanup quadtree space #1310).The text was updated successfully, but these errors were encountered: