Skip to content

Scene text position fixed when non-100% scale #9

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

JohannesMP
Copy link
Contributor

The the Unity Application is scaled to not 100% - either via Unity 2019's new UI Scaling preference or via the Operating system's display settings - The result of camera.WorldToScreenPoint is scaled incorrectly, although only if the camera is that of the Editor Scene viewport: https://i.imgur.com/km7FVSI.png

This change attempts to fix this by moving the camera-to-screen-point calculation to a helper function that when called with the editor scene cam corrects for the scaling offset. It also corrects for the inherent 40 pixel vertical offset that results in text being slifghtly too low:
https://i.imgur.com/zr7I4QU.png

The the Unity Application is scaled to not 100% - either via Unity 2019's new UI Scaling preference or via the Operating system's display settings - The result of `camera.WorldToScreenPoint` is scaled incorrectly, although only if the camera is that of the Editor Scene viewport: https://i.imgur.com/km7FVSI.png

This change attempts to fix this by moving the camera-to-screen-point calculation to a helper function that when called with the editor scene cam corrects for the scaling offset. It also corrects for the inherent 40 pixel vertical offset that results in text being slifghtly too low:
https://i.imgur.com/zr7I4QU.png
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant