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I was almost able to spawn the breakout ball with the script, but we can't have reflected bundles yet, and when trying to add the components one by one we were missing reflected Default implementations on
ComputedVisiblity
andSprite
, and I'm not sure how to go about creating a typedHandle<T>
from scratch in a script. :/It seems like reflected bundles might be the best way to go about spawning things like sprites. If the bundle implemented Reflect then you could just set/patch the fields you wanted to modify on the default bundle, so we wouldn't have to worry about creating a
Handle<T>
, because we can just set the Handle.id from the script.