aniMeta is an open-source character rigging tool-set for Autodesk Maya. It creates a basic bipedal rig to be a animated in Maya. It was specifically designed to give a solid basic biped rig that is compatible with game engines like Unity and Unreal.
Main features:
- IK/FK switches
- various space switches
- Picker
- Simple Guide positioning process
- Animation Library
- Pose Library
- Rig Library
- various skinning Tools
- Unreal compatible
- HumanIK integration
Getting started
- Download the file aniMeta.py
- Place it in a plug-in directory Maya finds
- start Maya
- open the Maya Plug-In Manager
- locate the aniMeta.py plug-in in the list and tick "loaded"
- You can tell if that was successful from the info in the Script Editor and the aniMeta menu that appears in you main menu.
- Go to the aniMeta menu and click on "Character Editor"
- With the open character editor UI in front of you, click on "Create New Character" in the create section
- a guide construct appears that you can use to fit your mesh, start positioning guides
- if you are happy for now, switch to the "Control" mode in the edit section. You can switch back to the guides by clicking on the "Guide" button.
- You can use the rig and the picker now, you character`s name should be listed in the character drop-down list of the characer editor
- To bind geometry to the joints select the geometry and use the Skinning>Bind Skin command from the aniMeta menu.
Compatibility Maya 2020 and upwards. Works on all Maya platforms ( Windows, OS X and Linux )