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glue code generator to bind Nim and Lua together using Nim's powerful macro

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nimLua

glue code generator to bind Nim and Lua together using Nim's powerful macro

Build Status (Travis) Windows build status (Appveyor) nimble license Github action


Features:

  • bind free proc
  • bind proc as Lua method
  • bind const
  • bind enum
  • bind object
  • generic proc binding
  • closure binding
  • properties getter/setter
  • automatic resolve overloaded proc
  • easy namespace creation
  • easy debugging
  • consistent simple API
  • can rename exported symbol
  • support automatic type conversion
  • can change binding dynamically at runtime too
  • generate clean and optimized glue code that you can inspect at compile time
  • it's free

planned features:

  • complex data types conversion, at least standard container
  • access Lua code/data from Nim

Current version API: no need to remember complicated API, the API is simple but powerful

  • newNimLua
  • bindEnum
  • bindConst
  • bindFunction/bindProc
  • bindObject

DATA TYPE CONVERSION

Nim Lua
char,int,uint,int8-64,uint8-64 integer/number
float, float32, float64 number
array[0..n, T], [n, T] array[1..n]
enum integer/number
string, cstring string
ref/object userdata
bool boolean
seq[T] array[1..n]
set[T] table with unique element
pointer light user data
ptr T light user data
range/subrange integer
openArray[T] table -> seq[T]
tuple assoc-table or array
varargs[T] not supported

HOW TO USE

1. bindEnum

import nimLUA, os

type
  FRUIT = enum
    APPLE, BANANA, PEACH, PLUM
  SUBATOM = enum
    ELECTRON, PROTON, NEUTRON
  GENE = enum
    ADENINE, CYTOSINE, GUANINE, THYMINE

proc test(L: PState, fileName: string) =
  if L.doFile("test" & DirSep & fileName) != 0.cint:
    echo L.toString(-1)
    L.pop(1)
  else:
    echo fileName & " .. OK"

proc main() =
  var L = newNimLua()
  L.bindEnum(FRUIT, SUBATOM, GENE)
  L.test("test.lua")
  L.close()

main()

and you can access them at Lua side like this:

assert(FRUIT.APPLE == 0)
assert(FRUIT.BANANA == 1)
assert(FRUIT.PEACH == 2)
assert(FRUIT.PLUM == 3)

assert(GENE.ADENINE == 0)
assert(GENE.CYTOSINE == 1)
assert(GENE.GUANINE == 2)
assert(GENE.THYMINE == 3)

assert(SUBATOM.ELECTRON == 0)
assert(SUBATOM.PROTON == 1)
assert(SUBATOM.NEUTRON == 2)

another style:

L.bindEnum:
  FRUIT
  SUBATOM
  GENE

if you want to rename the namespace, you can do this:

L.bindEnum:
  GENE -> "DNA"
  SUBATOM -> GLOBAL

or

L.bindEnum(GENE -> "DNA", SUBATOM -> GLOBAL)

a note on GLOBAL and "GLOBAL":

  • GLOBAL without quote will not create namespace on Lua side but will bind the symbol in Lua globalspace
  • "GLOBAL" with quote, will create "GLOBAL" namespace on Lua side

now Lua side will become:

assert(DNA.ADENINE == 0)
assert(DNA.CYTOSINE == 1)
assert(DNA.GUANINE == 2)
assert(DNA.THYMINE == 3)

assert(ELECTRON == 0)
assert(PROTON == 1)
assert(NEUTRON == 2)

2. bindConst

import nimLUA

const
  MANGOES = 10.0
  PAPAYA = 11.0'f64
  LEMON = 12.0'f32
  GREET = "hello world"
  connected = true

proc main() =
  var L = newNimLua()
  L.bindConst(MANGOES, PAPAYA, LEMON)
  L.bindConst:
    GREET
    connected
  L.close()

main()

by default, bindConst will not generate namespace, so how do you create namespace for const? easy:

L.bindConst("fruites", MANGOES, PAPAYA, LEMON)
L.bindConst("status"):
  GREET
  connected

first argument(actually second) to bindConst will become the namespace. Without namespace, symbol will be put into global namespace

if you use GLOBAL without quote as namespace, it will have no effect

operator -> have same meaning with bindEnum, to rename exported symbol on Lua side

3. bindFunction/bindProc

bindFunction is an alias to bindProc, they behave identically

import nimLUA

proc abc(a, b: int): int =
  result = a + b

var L = newNimLua()
L.bindFunction(abc)
L.bindFunction:
  abc -> "cba"
L.bindFunction("alphabet", abc)

bindFunction more or less behave like bindConst, without namespace, it will bind symbol to global namespace.

overloaded procs will be automatically resolved by their params count and types

operator -> have same meaning with bindEnum, to rename exported symbol on Lua side

4. bindObject

import nimLUA

type
  Foo = ref object
    name: string

proc newFoo(name: string): Foo =
  new(result)
  result.name = name

proc addv(f: Foo, a, b: int): int =
  result = 2 * (a + b)

proc addv(f: Foo, a, b: string): string =
  result = "hello: my name is $1, here is my message: $2, $3" % [f.name, a, b]

proc addk(f: Foo, a, b: int): string =
  result = f.name & ": " & $a & " + " & $b & " = " & $(a+b)

proc main() =
  var L = newNimLua()
  L.bindObject(Foo):
    newFoo -> constructor
    addv
    addk -> "add"
  L.close()

main()

this time, Foo will become object name and also namespace name in Lua

"newFoo -> constructor" have special meaning, it will create constructor on Lua side with special name: new(this is an artefact) but any other constructor like procs will be treated as constructor too:

L.bindObject(Foo):
  newFoo                    #constructor #1 'newFoo'
  newFoo -> constructor     #constructor #2 'new'
  newFoo -> "whatever"      #constructor #3 'whatever'
  makeFoo -> "constructor"  #constructor #4 'constructor'

operator -> on non constructor will behave the same as other binder.

overloaded proc will be automatically resolved by their params count and types, including overloaded constructor

destructor will be generated automatically for ref object, none for regular object. GC safety works as usual on both side of Nim and Lua, no need to worry, except when you manually allocated memory

local foo = Foo.new("fred")
local m = foo:add(3, 4)

-- "fred: 3 + 4 = 7"
print(m)

assert(foo:addv(4,5) == 2 * (4+5))

-- "hello: my name is fred, here is my message: abc, nop"
print(foo:addv("abc", "nop"))

operator -> when applied to object, will rename exported symbol on Lua side:

L.bindObject(Foo -> "cat"):
  newFoo -> constructor

on Lua side:

local c = cat.new("fred") --not 'Foo' anymore

both bindObject and bindFunction and bindConst can add member to existing namespace

if you want to turn off this functionality, call nimLuaOptions(nloAddMember, false)

L.bindObject(Foo): #namespace creation
  newFoo -> constructor

L.bindObject(Foo): #add new member
  addv
  addk -> "add"

L.bindFunction("gem"): #namespace "gem" creation
  mining

L.bindFunction("gem"): #add 'polish' member
  polish

4.1. bindObject without member

It's ok to call bindObject without any additional member/method if you want to register object type and use it later. For example if you want to create your own object constructor

4.2. bindObject for opaque C pointer

Usually a C library have constructor(s) and destructor function. The constructor will return an opaque pointer.

On Nim side, we usually use something like:

type
  CContext* = distinct pointer

proc createCContext*(): CContext {.cdecl, importc.}
proc deleteCContext*(ctx: CContext) {.cdecl, importc.}

Of course this is not an object or ref object, but we treat it as an object in this case. Therefore bindObject will work like usual. Only this time, we also need to specify the destructor function using ~ operator.

L.bindObject(CContext):
  createCContext -> "create"
  ~deleteCContext

PASSING BY REFERENCE

Lua basic data types cannot be passed by reference, but Nim does

if you have something like this in Nim:

proc abc(a, b: var int) =
  a = a + 1
  b = b + 5

then on Lua side:

a = 10
b = 20
a, b = abc(a, b)
assert(a == 11)
assert(b == 25)

basically, outval will become retval, FIFO ordered

GENERIC PROC BINDING

proc mew[T, K](a: T, b: K): T =
  discard

L.bindFunction:
  mew[int, string]
  mew[int, string] -> "mewt"

CLOSURE BINDING

proc main() =
  ...

  var test = 1237
  proc cl() =
    echo test

  L.bindFunction:
    [cl]
    [cl] -> "clever"

GETTER/SETTER

type
  Ship = object
    speed*: int
    power: int

L.bindObject(Ship):
  speed(set)
  speed(get) -> "currentSpeed"
  speed(get, set) -> "velocity"

then you can access the object's properties on lua side using '.' (dot) and not ':' (colon)

local b = Ship.newShip()
b.speed = 19
assert(b.speed == nil) -- setter only
assert(b.currentSpeed == 19) -- getter only
b.velocity = 20
assert(b.velocity == 20) -- getter & setter

HOW TO DEBUG

you can call nimLuaOptions(nloDebug, true/false)

nimLuaOptions(nloDebug, true) #turn on debug
L.bindEnum:
  GENE
  SUBATOM

nimLuaOptions(nloDebug, false) #turn off debug mode
L.bindFunction:
  machine
  engine

DANGEROUS ZONE

lua_error, lua_checkstring, lua_checkint, lua_checkudata and other lua C API that can throw error are dangerous functions when called from Nim context. lua_error use longjmp when compiled to C or throw when compiled to C++.

Although Nim compiled to C, Nim have it's own stack frame. Calling lua_error and other functions that can throw error will disrupt Nim stack frame, and application will crash.

nimLUA avoid using those dangerous functions and and use it's own set of functions that is considerably safe. those functions are:

lua nimLUA
lua_error N/A
lua_checkstring nimCheckString
lua_checkinteger nimCheckInteger
lua_checkbool nimCheckBool
lua_checknumber nimCheckNumber
N/A nimCheckCstring
N/A nimCheckChar
lua_newmetatable nimNewMetaTable
lua_getmetatable nimGetMetaTable
lua_checkudata nimCheckUData

Error Handling

  NLError* = object
    source: string
    currentLine: int
    msg: string

  NLErrorFunc* = proc(ctx: pointer, err: NLError) {.nimcall.}

proc NLSetErrorHandler*(L: PState, errFunc: NLErrorFunc)
proc NLSetErrorContext*(L: PState, errCtx: pointer)

This is actually not a real error handler, because you cannot use raise exception. The purpose of this function is to provide information to user about wrong argument type passed from Lua to Nim.

nimLUA already provide a default error handler in case you forget to provide one.

HOW TO ACCESS LUA CODE FROM NIM?

still under development, contributions are welcome

Installation via nimble

nimble install nimLUA

Override shared library name

You can use compiler switch -d:SHARED_LIB_NAME="yourlibname"

$> nim c -r -d:SHARED_LIB_NAME="lua534.dll" test/test