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Fix build for Node.js 0.6 and up #17

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Aug 24, 2012
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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,5 @@
"keywords": [],
"author": "Jeroen Janssen <jeroen.janssen@gmail.com>",
"main": "./sdlmixer",
"engines": { "node": "0.4.x" }
"engine": "node >= 0.4.x"
}
31 changes: 20 additions & 11 deletions src/async_uv.h
Original file line number Diff line number Diff line change
@@ -1,75 +1,84 @@
#ifndef NODE_SQLITE3_SRC_ASYNC_H
#define NODE_SQLITE3_SRC_ASYNC_H

#include <node_version.h>

// Generic uv_async handler.
template <class Item, class Parent> class Async {
typedef void (*Callback)(Parent* parent, Item* item);

protected:
uv_async_t watcher;
pthread_mutex_t mutex;
std::vector<Item*> data;
Callback callback;
public:
Parent* parent;

public:
Async(Parent* parent_, Callback cb_)
: callback(cb_), parent(parent_) {
: callback(cb_), parent(parent_) {
watcher.data = this;
pthread_mutex_init(&mutex, NULL);
uv_async_init(uv_default_loop(), &watcher, listener);
}

static void listener(uv_async_t* handle, int status) {
Async* async = static_cast<Async*>(handle->data);
std::vector<Item*> rows;
pthread_mutex_lock(&async->mutex);
rows.swap(async->data);
pthread_mutex_unlock(&async->mutex);
for (unsigned int i = 0, size = rows.size(); i < size; i++) {
#if NODE_VERSION_AT_LEAST(0, 7, 9)
uv_unref((uv_handle_t *)&async->watcher);
#else
uv_unref(uv_default_loop());
#endif
async->callback(async->parent, rows[i]);
}
}

static void close(uv_handle_t* handle) {
assert(handle != NULL);
assert(handle->data != NULL);
Async* async = static_cast<Async*>(handle->data);
delete async;
handle->data = NULL;
}

void finish() {
// Need to call the listener again to ensure all items have been
// processed. Is this a bug in uv_async? Feels like uv_close
// should handle that.
listener(&watcher, 0);
uv_close((uv_handle_t*)&watcher, close);
}

void add(Item* item) {
// Make sure node runs long enough to deliver the messages.
#if NODE_VERSION_AT_LEAST(0, 7, 9)
uv_ref((uv_handle_t *)&watcher);
#else
uv_ref(uv_default_loop());
#endif
pthread_mutex_lock(&mutex);
data.push_back(item);
pthread_mutex_unlock(&mutex);
}

void send() {
uv_async_send(&watcher);
}

void send(Item* item) {
add(item);
send();
}

~Async() {
pthread_mutex_destroy(&mutex);
}
};

#endif
#endif