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Cross-platform build #1
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Signed-off-by: falkTX <falktx@falktx.com>
Signed-off-by: falkTX <falktx@falktx.com>
Signed-off-by: falkTX <falktx@falktx.com>
Heh, this is pretty much exactly as far as I got when I started porting to linux. |
Makefile
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@@ -0,0 +1,91 @@ | |||
#!/usr/bin/make -f | |||
# Makefile for FluidPlug # |
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The what? =)
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lol copy&paste silliness, you didn't see anything 🌈
Makefile.mk
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@@ -0,0 +1,297 @@ | |||
#!/usr/bin/make -f | |||
# Makefile for DPF # |
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..
src/eval.cpp
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@@ -727,14 +727,14 @@ std::string func2call(int func) | |||
return s; | |||
} | |||
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WELL512 random; | |||
WELL512 wrandom; |
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this probably should be gRandom, my bad
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I can change that, no worries.
It is just that we get a conflict with random
function, leading to a build failure
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some small notes
Signed-off-by: falkTX <falktx@falktx.com>
Signed-off-by: falkTX <falktx@falktx.com>
just pushed fixes for the little issues you commented on. |
Thanks! |
Now building and running on Linux 🎉
Sadly it crashes anytime a JIT operation is triggered, so it is not as useful.
The
memofs
for any call is just very suspiciously wrong.I couldn't find why, sorry.
Allowing code to build is a good first step though, so here you go :)
In theory this should allow to build on macOS too, but I did not test this.