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feat: Update PE

feat: Update PE #749

Triggered via push August 23, 2024 09:51
Status Failure
Total duration 3m 24s
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build.yml

on: push
check if UNITY_LICENSE is set in github secrets
0s
check if UNITY_LICENSE is set in github secrets
Test all modes ✨
1m 37s
Test all modes ✨
Matrix: build
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14 errors and 28 warnings
Build for StandaloneLinux64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneLinux64 on version
Build failed with exit code 1
Test all modes ✨
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER.
Test all modes ✨
The process '/usr/bin/docker' failed with exit code 1
Build for iOS on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for iOS on version
Build failed with exit code 1
Build for StandaloneWindows64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneWindows64 on version
Build failed with exit code 1
Build for StandaloneOSX on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneOSX on version
Build failed with exit code 1
Build for Android on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for Android on version
Build failed with exit code 1
Build for WebGL on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for WebGL on version
Build failed with exit code 1
check if UNITY_LICENSE is set in github secrets
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for StandaloneLinux64 on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneLinux64 on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneLinux64 on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for StandaloneLinux64 on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test all modes ✨
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Test all modes ✨
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Test all modes ✨
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for iOS on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for iOS on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for iOS on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for iOS on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64 on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows64 on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64 on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64 on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for StandaloneOSX on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneOSX on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneOSX on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for StandaloneOSX on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for Android on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for Android on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for WebGL on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for WebGL on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for WebGL on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WebGL on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/