feat: Update PE #749
build.yml
on: push
check if UNITY_LICENSE is set in github secrets
0s
Test all modes ✨
1m 37s
Matrix: build
Annotations
14 errors and 28 warnings
Build for StandaloneLinux64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
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Build for StandaloneLinux64 on version
Build failed with exit code 1
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Test all modes ✨
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER.
|
Test all modes ✨
The process '/usr/bin/docker' failed with exit code 1
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Build for iOS on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for iOS on version
Build failed with exit code 1
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Build for StandaloneWindows64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for StandaloneWindows64 on version
Build failed with exit code 1
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Build for StandaloneOSX on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for StandaloneOSX on version
Build failed with exit code 1
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Build for Android on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for Android on version
Build failed with exit code 1
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Build for WebGL on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for WebGL on version
Build failed with exit code 1
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check if UNITY_LICENSE is set in github secrets
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Build for StandaloneLinux64 on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Build for StandaloneLinux64 on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for StandaloneLinux64 on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Build for StandaloneLinux64 on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Test all modes ✨
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Test all modes ✨
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Test all modes ✨
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Build for iOS on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for iOS on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for iOS on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Build for iOS on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64 on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for StandaloneWindows64 on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for StandaloneWindows64 on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64 on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Build for StandaloneOSX on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for StandaloneOSX on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for StandaloneOSX on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Build for StandaloneOSX on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for Android on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for Android on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for Android on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for Android on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Build for WebGL on version
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for WebGL on version
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v1.1.0. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for WebGL on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for WebGL on version
The `save-state` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|