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refactor(UI): Split JCS_CanvasComp module #788

refactor(UI): Split JCS_CanvasComp module

refactor(UI): Split JCS_CanvasComp module #788

Workflow file for this run

name: Build
on:
pull_request: {}
push: { branches: [main, master, develop] }
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
# License
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# Project
UNITY_VERSION: 6000.0.11f1
PROJECT_PATH: .
jobs:
checklicense:
name: check if UNITY_LICENSE is set in github secrets
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
steps:
- name: Check whether unity activation requests should be done
id: checklicense_job
run: |
echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
echo "::set-output name=is_unity_license_set::${{ env.UNITY_LICENSE != '' }}"
test:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Test all modes ✨
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
- uses: game-ci/unity-test-runner@main
id: testRunner
with:
projectPath: ${{ env.PROJECT_PATH }}
unityVersion: ${{ env.UNITY_VERSION }}
testMode: all
customParameters: "-nographics"
- uses: actions/upload-artifact@v1
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
build:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows64
- StandaloneLinux64
- StandaloneOSX
- Android
- iOS
- WebGL
#- WSAPlayer
#- PS4
#- XboxOne
#- tvOS
#- Switch
#- Stadia
#- CloudRendering
steps:
- uses: actions/checkout@v4
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@main
with:
projectPath: ${{ env.PROJECT_PATH }}
unityVersion: ${{ env.UNITY_VERSION }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v1
with:
name: Build
path: build