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fix(Events): improve enable/disable component event with time, no lon…
…ger with just behaviours
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4 changes: 2 additions & 2 deletions
4
docs/ScriptReference/Events/Enable/JCS_DisableWithTimeEvent.md
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,10 @@ | ||
# JCS_DisableWithTimeEvent | ||
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Disable behaviours after a certain time. | ||
Disable components after a certain time. | ||
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## Variables | ||
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| Name | Description | | ||
|:-----------|:-------------------------------------| | ||
| Behaviours | Behaviours that take effect. | | ||
| Components | Components that take effect. | | ||
| time | Time before inactive the gameobject. | |
4 changes: 2 additions & 2 deletions
4
docs/ScriptReference/Events/Enable/JCS_EnableWithTimeEvent.md
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,10 @@ | ||
# JCS_EnableWithTimeEvent | ||
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Enable behaviours after a certain time. | ||
Enable components after a certain time. | ||
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## Variables | ||
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||
| Name | Description | | ||
|:-----------|:-------------------------------------| | ||
| Behaviours | Behaviours that take effect. | | ||
| Components | Components that take effect. | | ||
| time | Time before inactive the gameobject. | |
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